# Vehicle Additions Pack (Updated December 8)

**URL:** https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616
**Category:** The Lab
**Tags:** mod
**Created:** [October 19, 2014, 4:12am UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616 "2014-10-19T04:12:03Z")
**Posts on this page:** 20
**Page:** 31

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### Author: ![Michi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/michi/32/2213_2.png) [@Michi](https://discourse.cataclysmdda.org/u/Michi)
#### Post date: [May 13, 2016, 7:10am UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/601 "2016-05-13T07:10:54Z")

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I am still getting the “item id bfeedcharge is unknown”, and then I get a few of “ammo type bfeedcharge has invalid default ammo bfeedcharge” messages. every time I load my save.

I completely deleted the old blazemod folder, and copied in the new one from the link in the OP.

I use the very latest experimental builds.

is this just happening to me?

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### Author: ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)
#### Post date: [May 13, 2016, 1:44pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/602 "2016-05-13T13:44:10Z")

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If you were using old blob parts, just spacebar through those messages and you should be fine.

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### Author: ![Michi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/michi/32/2213_2.png) [@Michi](https://discourse.cataclysmdda.org/u/Michi)
#### Post date: [May 13, 2016, 2:10pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/603 "2016-05-13T14:10:24Z")

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I wasn’t using them. And, even after I go through the error messages, and then save, when I load up, I get it again. I would have thought it would be a one time thing.

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### Author: ![123nick](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/123nick/32/13320_2.png) [@123nick](https://discourse.cataclysmdda.org/u/123nick)
#### Post date: [May 13, 2016, 2:16pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/604 "2016-05-13T14:16:23Z")

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hey why cant the m240 be made into a turret? the m249 can, but the m240 can be mounted but not turreted, oh and the m240 is the one that doesent use .223, unlike the m249 right?

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### Author: ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)
#### Post date: [May 13, 2016, 3:49pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/605 "2016-05-13T15:49:54Z")

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> [@Michi](#):
>
> I wasn’t using them. And, even after I go through the error messages, and then save, when I load up, I get it again. I would have thought it would be a one time thing.

Okay, I looked into it again and found one instance of bfeedcharge and removed it. Redownload and try again please, if it doesn’t work after that I have no idea.

> [@123nick](#):
>
> hey why cant the m240 be made into a turret? the m249 can, but the m240 can be mounted but not turreted, oh and the m240 is the one that doesent use .223, unlike the m249 right?

Did you install a turret chassis on the same tile? You need one of those to install an M240 turret.

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### Author: ![Michi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/michi/32/2213_2.png) [@Michi](https://discourse.cataclysmdda.org/u/Michi)
#### Post date: [May 14, 2016, 10:57pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/606 "2016-05-14T22:57:36Z")

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> [@Blaze](#):
>
> [quote=“Michi, post:603, topic:7616”]I wasn’t using them. And, even after I go through the error messages, and then save, when I load up, I get it again. I would have thought it would be a one time thing.

Okay, I looked into it again and found one instance of bfeedcharge and removed it. Redownload and try again please, if it doesn’t work after that I have no idea.[/quote]

Ummm… loading the new mod generated about 10 billion error messages and the caused CDDA to crash.

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### Author: ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)
#### Post date: [May 14, 2016, 11:02pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/607 "2016-05-14T23:02:19Z")

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Then the issue is on your end. I downloaded the file from mediafire, a fresh copy of the experimental, activated the mod and started a new game with no issues. Whatever’s going on, I can’t help you.

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### Author: ![Michi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/michi/32/2213_2.png) [@Michi](https://discourse.cataclysmdda.org/u/Michi)
#### Post date: [May 15, 2016, 4:42am UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/608 "2016-05-15T04:42:10Z")

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Debugged it. You had a comma in there that caused it to fail, and then the made the Vehicle Additions pack throw bunch of exceptions.

The comma was at the end of the “active”: true line (line 1448 in blaze\_blob.json)

```auto
    "flags": ["EATEN_COLD"],
			"use_action": {
			"type": "transform",
			"target": "waterbomb",
			"target_charges": 10,
			"active": true,
					  }
  },
```

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### Author: ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)
#### Post date: [May 15, 2016, 4:21pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/609 "2016-05-15T16:21:09Z")

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Huh, so it did. My apologies then.

In any case, I removed the waterbomb and replaced it with something else; as it caused issues with actual water. So please redownload.

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### Author: ![Weresmilodon](https://avatars.discourse-cdn.com/v4/letter/w/ecae2f/32.png) [@Weresmilodon](https://discourse.cataclysmdda.org/u/Weresmilodon)
#### Post date: [May 29, 2016, 10:38am UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/610 "2016-05-29T10:38:19Z")

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Just updated the experimental, deleted the blazemod folder and replaced it with the latest from this thread, as usual.

Got error messages for two items; saiga\_sawn and m14a.

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### Author: ![baldamundo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/baldamundo/32/2859_2.png) [@baldamundo](https://discourse.cataclysmdda.org/u/baldamundo)
#### Post date: [May 29, 2016, 7:38pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/611 "2016-05-29T19:38:11Z")

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I noticed that the turbo-laser cannon is considerably shorter ranged than the fusion blaster it’s made out of (which given the size of the blast radius makes it tricky to use), and it doesn’t seem able to cause fires like the fusion blaster, making it considerably less effective. I managed to fix the range really easily by just changing the number in the json, but no idea how to fix the fire thing myself.

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### Author: ![nuker22110](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@nuker22110](https://discourse.cataclysmdda.org/u/nuker22110)
#### Post date: [June 1, 2016, 6:23am UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/612 "2016-06-01T06:23:42Z")

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when laser turrets on ifv fires, throws some error about fake UPS. Will take screenshot if needed.

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### Author: ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)
#### Post date: [June 1, 2016, 4:47pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/613 "2016-06-01T16:47:04Z")

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Is it possible to make a vehicle mounted farm, hydroponics or something.

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### Author: ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)
#### Post date: [June 1, 2016, 7:27pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/614 "2016-06-01T19:27:13Z")

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[quote=“Weresmilodon, post:610, topic:7616”]Just updated the experimental, deleted the blazemod folder and replaced it with the latest from this thread, as usual.

Got error messages for two items; saiga\_sawn and m14a.[/quote]  
Fixed, those items are no longer in vanilla.

> [@baldamundo](#):
>
> I noticed that the turbo-laser cannon is considerably shorter ranged than the fusion blaster it’s made out of (which given the size of the blast radius makes it tricky to use), and it doesn’t seem able to cause fires like the fusion blaster, making it considerably less effective. I managed to fix the range really easily by just changing the number in the json, but no idea how to fix the fire thing myself.

Fixed, that was the old range before they added auto-fire range controls to individual turrets.

> [@nuker22110](#):
>
> when laser turrets on ifv fires, throws some error about fake UPS. Will take screenshot if needed.

This I’m looking into, but it might be a core issue; the vanilla A7 also suffers from it.

Also, the IFV doesn’t have laser turrets.

> [@DeWolf](#):
>
> Is it possible to make a vehicle mounted farm, hydroponics or something.

Not via json.

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### Author: ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)
#### Post date: [June 1, 2016, 7:38pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/615 "2016-06-01T19:38:04Z")

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Darn

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### Author: ![Logrin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/logrin/32/209_2.png) [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)
#### Post date: [June 15, 2016, 9:38am UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/616 "2016-06-15T09:38:26Z")

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It’s sad to see the pre-packaged blazemod gets a little more worse for wear with every experimental. For whatever insane reason I preferred the classic, but I’m fantastically grateful for your continued efforts to keep this version of the mod compatible. I -can’t- go back to life without the cargo dimension

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### Author: ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)
#### Post date: [June 15, 2016, 2:50pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/617 "2016-06-15T14:50:36Z")

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Hi all I assume all these red errors on game start are known about?.

I am using 64bit version of latest 5053

Thank you 🙂

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### Author: ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)
#### Post date: [June 15, 2016, 5:25pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/618 "2016-06-15T17:25:55Z")

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[quote=“stk2008, post:617, topic:7616”]Hi all I assume all these red errors on game start are known about?.

I am using 64bit version of latest 5053

Thank you :)[/quote]

This should be fixed as soon as this merge request goes through.

" Fix mods to use new WHEEL islot "

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/17181>

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### Author: ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)
#### Post date: [June 16, 2016, 12:53pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/619 "2016-06-16T12:53:41Z")

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It looks like the update changed a few more things than wheels, as both the “MANUAL” flag and containers were changed as well. I’ll see if I can get it fixed after work.

Edit: I’m afraid I can’t do anything about manual turrets on my end; so all turrets are automatic, you can’t even turn them off. I did fix everything else so it should load properly.

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### Author: ![Alasnuyo](https://avatars.discourse-cdn.com/v4/letter/a/3ec8ea/32.png) [@Alasnuyo](https://discourse.cataclysmdda.org/u/Alasnuyo)
#### Post date: [June 20, 2016, 10:45pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/620 "2016-06-20T22:45:21Z")

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The wheels are still a bit borked up in the latest experimental, due to the way the diameter and width data are formatted.

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