# Vehicle Additions Pack (Updated December 8)

**URL:** <https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [October 19, 2014, 4:12am UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616 "2014-10-19T04:12:03Z")\
**Posts on this page:** 20\
**Page:** 25

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**Author:** ![Ygdrad](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ygdrad/32/14_2.png) [@Ygdrad](https://discourse.cataclysmdda.org/u/Ygdrad)\
**Post date:** [November 20, 2015, 5:41pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/481 "2015-11-20T17:41:23Z")

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> [@scorpion451](#):
>
> I personally consider the lack of cargo space type tags on the receptacles a feature, it allows stacking of certain parts that are normally blocked by the tags. That makes them very useful in small vehicles, and fits well with the “double tank” options the capsule-tanks allow. A better way might be if you could stack a walkway on top of a receptacle as a “lid” if you want cargo space style storage?

My problem with the lack of boardable tag is that until I get plutonium, my blobmobile is covered in solar panels and unless I’m standing on a boardable square, I can’t see anything but the solar panels/roofs which makes getting around inside my mobile blob home and crafting problematic. But this is something I can easily edit in each release myself.

> [@Blaze](#):
>
> Making them work like gas pumps _is_ possible, but I have to figure out how to put the feed in the pumps first.

If that’s not viable, there’s always the option of making them work like funnels and generate blob feed over time which is deposited in a container.

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**Author:** ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Post date:** [November 20, 2015, 8:57pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/482 "2015-11-20T20:57:07Z")

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Funnel function is coded in the source, what I CAN do is make a “slime plant” that you can harvest and will “replenish”; but depending on the day/season setting of an individual player (I play 31 day seasons; default is 14 I believe.), this can end up horribly skewed.

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**Author:** ![Ygdrad](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ygdrad/32/14_2.png) [@Ygdrad](https://discourse.cataclysmdda.org/u/Ygdrad)\
**Post date:** [November 20, 2015, 10:51pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/483 "2015-11-20T22:51:05Z")

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How do retrievers/scoops work? I’m trying them out but no item gets picked up. Are there special requirements?  
Edit: derp they have to be turned on in controls :x

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**Author:** ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Post date:** [November 20, 2015, 10:52pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/484 "2015-11-20T22:52:44Z")

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Did you try turning them on?

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**Author:** ![Ygdrad](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ygdrad/32/14_2.png) [@Ygdrad](https://discourse.cataclysmdda.org/u/Ygdrad)\
**Post date:** [November 20, 2015, 11:02pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/485 "2015-11-20T23:02:18Z")

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> [@Blaze](#):
>
> Did you try turning them on?

No, going to go hide in shame now.

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**Author:** ![scorpion451](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/scorpion451/32/11266_2.png) [@scorpion451](https://discourse.cataclysmdda.org/u/scorpion451)\
**Post date:** [November 21, 2015, 5:49pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/486 "2015-11-21T17:49:06Z")

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One thing that I’m running into with the blob turrets is trying to remember what becomes what on the branches.  
The whole “What in the heck is this one going to become?” thing is a lot of fun when you’re first trying them all out, but I’m also finding myself asking “now which one of these things was it that makes a snapping ooze again…?” after a while.

Maybe you could include some subtle reminder hints in the flavor text for the growing stages? Things like “the mass eagerly engulfs your finger when prodded” for the snapping blob, or “the mass occasionally spits tiny plates of keratin at passing flies” for the gel razor?

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [November 21, 2015, 7:13pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/487 "2015-11-21T19:13:28Z")

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The mention of scoops just reminded me of something.

When you fire something like… say… a .50 BMG turret on a vehicle, the casings fall to… is it the floor below the vehicle, which is kinda dumb, or the vehicle tile the weapon is mounted on (assuming it has storage)?

And if they fall to the floor, is it feasible to mount scoops behind the weapon to catch all the casings?

Really we should just put in a vehicle part which is a turret mounted brass catcher though.

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**Author:** ![Ygdrad](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ygdrad/32/14_2.png) [@Ygdrad](https://discourse.cataclysmdda.org/u/Ygdrad)\
**Post date:** [November 21, 2015, 7:32pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/488 "2015-11-21T19:32:04Z")

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[quote=“DG123, post:487, topic:7616”]The mention of scoops just reminded me of something.

When you fire something like… say… a .50 BMG turret on a vehicle, the casings fall to… is it the floor below the vehicle, which is kinda dumb, or the vehicle tile the weapon is mounted on (assuming it has storage)?

And if they fall to the floor, is it feasible to mount scoops behind the weapon to catch all the casings?

Really we should just put in a vehicle part which is a turret mounted brass catcher though.[/quote]

The casings fall to the ground. I’ve put scoops on the back of my blobmobile to catch my NPC’s casings and the teeth my gel shooter sheds.

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [November 21, 2015, 10:54pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/489 "2015-11-21T22:54:47Z")

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Do said scoops block vision? Might not matter too much for me because I have cameras around the vehicle but I’m wondering where to place the scoops.

Also do rollers block vision? I assume not?

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**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [November 21, 2015, 11:17pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/490 "2015-11-21T23:17:45Z")

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How do u manage at night with the cams.

the cams cant see any thing at night:(

Unless i fit spot lights but that kind of defeats the stealth mode.

We need infre red cams or some thing 🙂

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [November 21, 2015, 11:34pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/491 "2015-11-21T23:34:56Z")

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I use spotlights. At the moment I’m still working on that particular vehicle rather than taking it into combat though.

My looting vehicle is just a 5 or 6 tile long motorbike covered in cargo carriers.

Spotlight on that too. No need for cameras. If something sees me I just peel the f\*\*k out of there because this thing is fast.

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**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [November 21, 2015, 11:46pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/492 "2015-11-21T23:46:20Z")

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Blaze im wondering how hard do u think it would be to make infre red cams so wedont need to use spot light so they can see?

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<div class="post-metadata">

**Author:** ![Ygdrad](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ygdrad/32/14_2.png) [@Ygdrad](https://discourse.cataclysmdda.org/u/Ygdrad)\
**Post date:** [November 22, 2015, 12:21am UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/493 "2015-11-22T00:21:57Z")

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Is it just me or do scoops ignore corpses? I haven’t had them pick up a single corpse yet, just items.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [November 22, 2015, 12:22am UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/494 "2015-11-22T00:22:14Z")

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> [@stk2008](#):
>
> Blaze im wondering how hard do u think it would be to make infre red cams so wedont need to use spot light so they can see?

this would likely need source tweaks.

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<div class="post-metadata">

**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [November 22, 2015, 9:57am UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/495 "2015-11-22T09:57:39Z")

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Ah i see and that sounds like it could be hard.

Either way loving this mod 🙂

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**Author:** ![scorpion451](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/scorpion451/32/11266_2.png) [@scorpion451](https://discourse.cataclysmdda.org/u/scorpion451)\
**Post date:** [November 22, 2015, 8:15pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/496 "2015-11-22T20:15:59Z")

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[quote=“DG123, post:489, topic:7616”]Do said scoops block vision? Might not matter too much for me because I have cameras around the vehicle but I’m wondering where to place the scoops.

Also do rollers block vision? I assume not?[/quote]

Nope, and they can stack with pretty much anything that doesn’t have an inventory. I stick at least one somewhere protected like directly under the driver’s seat, and then the rest on the front and rear bumpers, and on the sides.

Rollers don’t block vision, but they do block pretty much everything else, and WILL destroy nearly anything they run over (in other words, make sure they’re behind your scoops, and that they don’t run over anything you’re trying to pick up.)

> [@Ygdrad](#):
>
> Is it just me or do scoops ignore corpses? I haven’t had them pick up a single corpse yet, just items.

I’ve had them pick up bodies before, but its a lot easier to get them to pick up small corpses than large ones.  
Scoops seem to follow some of the same rules about item pickup speed as players do- more small things and larger big things get picked up when you drive over them slowly.

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**Author:** ![ZoneWizard](https://avatars.discourse-cdn.com/v4/letter/z/c6cbf5/32.png) [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Post date:** [November 23, 2015, 11:26pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/497 "2015-11-23T23:26:51Z")

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Bio-Diesel engines and fuel anyone?

Youtube it, pretty easy to make with zombie fat/cooking fat/oils left over grease etc.( I made a poll for this topic also).

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [November 23, 2015, 11:30pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/498 "2015-11-23T23:30:24Z")

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[quote=“ZoneWizard, post:497, topic:7616”]Bio-Diesel engines and fuel anyone?

Youtube it, pretty easy to make with zombie fat/cooking fat/oils left over grease etc.( I made a poll for this topic also).[/quote]

Haven’t looked up what all the recipe requires, but bio-diesel is an option now.

Too bad ethanol isn’t usable yet. We now actually HAVE ethanol, but it’s mostly only used as fuel for a variant hotplate.

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<div class="post-metadata">

**Author:** ![ZoneWizard](https://avatars.discourse-cdn.com/v4/letter/z/c6cbf5/32.png) [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Post date:** [November 23, 2015, 11:34pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/499 "2015-11-23T23:34:55Z")

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Oh for real, I just just a few hours ago picked up the latest build. I have not had a chance to play with it. So we can use zombie fat etc for fuel? We need a bio-D engine?

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<div class="post-metadata">

**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [November 23, 2015, 11:43pm UTC](https://discourse.cataclysmdda.org/t/vehicle-additions-pack-updated-december-8/7616/500 "2015-11-23T23:43:27Z")

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> [@ZoneWizard](#):
>
> Oh for real, I just just a few hours ago picked up the latest build. I have not had a chance to play with it. So we can use zombie fat etc for fuel? We need a bio-D engine?

Lemme look up the recipe for it…

- Requires a cooking skill of 6.
- Result\_mult of 2, so one batch is 400 units of diesel.
- Learned from Biodiesel: Renewable Fuel Resource, can’t be autolearned.
- Tools: 10 charges of a chemistry set.
- Components: 1 unit of water (or 1 clean water), 14 units of ethanol, 2 units of cooking oil (or 2 lard, or 2 tallow, or 4 tainted tallow, or 4 fat, or 8 tainted fat), and 1 unit of lye powder.

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