# Vaults?(Spoiler warning)

**URL:** https://discourse.cataclysmdda.org/t/vaults-spoiler-warning/13629
**Category:** The Bunker
**Created:** [April 15, 2017, 9:34pm UTC](https://discourse.cataclysmdda.org/t/vaults-spoiler-warning/13629 "2017-04-15T21:34:28Z")
**Posts on this page:** 9
**Page:** 1

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### Author: ![Inconspicuous](https://avatars.discourse-cdn.com/v4/letter/i/a88e4f/32.png) [@Inconspicuous](https://discourse.cataclysmdda.org/u/Inconspicuous)
#### Post date: [April 15, 2017, 9:34pm UTC](https://discourse.cataclysmdda.org/t/vaults-spoiler-warning/13629/1 "2017-04-15T21:34:28Z")

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So I was messing around one day, trying to survive, when I found a small town, full of irradiated wanderers. What was even more interesting was that there was a two tile church that didn’t look like any I’d seen before (In this game), and a bunch of strange craters. About to die, I decided to scrap the character and go into debug mode to check it out (Yes, I know, I’m a cheater. But who really cares in a single player game?).

NOTE: I’m pretty sure this is something spoiler heavy, which I didn’t really mind ruining for myself, but if you do value that spoiler free play-through, ignore the rest of this.

Using reveal map, I looked around and saw a huge sewer system underneath, as well as two “Caverns” on z-1. On z-2 and z-3, there was a mess of yellow and white symbols (Work in progress?) which were labelled as “Vault library” and “Hospital” and “Housing” etc. I noticed there were two groups of NPCS, both told me to get out, in one sentence, with one option. There was a ton of loot in there, plenty of clothes on the ground, and lots of geiger counters. The vault seems to be static, not randomly generated, though I’m not 100% sure. If you want to spawn it in debug mode in the overmap editor, it’s labelled “necropolis”.

Does anyone have a clue as to what this is?

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [April 15, 2017, 10:43pm UTC](https://discourse.cataclysmdda.org/t/vaults-spoiler-warning/13629/2 "2017-04-15T22:43:45Z")

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I added Spoiler tags to your post since it seemed like what you were going for anyway.  
If you want to be spoiled:

It’s the start of a statically defined “survival vault” verry much like fallout vaults. The author Acadia gets busy with work periodically and has to stop adding stuff, the necropolis is as you guessed still a work in progress. Iirc the plan is for a 4-level vault, not counting the town and sewer system, with a large number of npcs and quests.

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### Author: ![Azrad](https://avatars.discourse-cdn.com/v4/letter/a/c67d28/32.png) [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)
#### Post date: [April 16, 2017, 5:05am UTC](https://discourse.cataclysmdda.org/t/vaults-spoiler-warning/13629/3 "2017-04-16T05:05:38Z")

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It seems like a cool place, though my only gripe about it is that increasing the enemy spawn rate in world gen makes exploring the place a headache due to how crowded the place becomes.

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### Author: ![nick0010](https://avatars.discourse-cdn.com/v4/letter/n/a9a28c/32.png) [@nick0010](https://discourse.cataclysmdda.org/u/nick0010)
#### Post date: [April 16, 2017, 9:10pm UTC](https://discourse.cataclysmdda.org/t/vaults-spoiler-warning/13629/4 "2017-04-16T21:10:48Z")

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A quick complaint about them, very often (especially with z-levels enabled) npc spawn outside of safe rooms and quest giving nps are slaughtered before the green tide.

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### Author: ![deoxy](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)
#### Post date: [April 16, 2017, 10:32pm UTC](https://discourse.cataclysmdda.org/t/vaults-spoiler-warning/13629/5 "2017-04-16T22:32:15Z")

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> [@nick0010](#):
>
> A quick complaint about them, very often (especially with z-levels enabled) npc spawn outside of safe rooms and quest giving nps are slaughtered before the green tide.

That has been my experience as well - I’ve battled my way in twice, and the NPCs were all dead both times.

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### Author: ![TheWumpus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thewumpus/32/263_2.png) [@TheWumpus](https://discourse.cataclysmdda.org/u/TheWumpus)
#### Post date: [April 17, 2017, 4:31am UTC](https://discourse.cataclysmdda.org/t/vaults-spoiler-warning/13629/6 "2017-04-17T04:31:39Z")

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Best thing to do with vaults is blow up the entrance and let everything inside rot.

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### Author: ![Inconspicuous](https://avatars.discourse-cdn.com/v4/letter/i/a88e4f/32.png) [@Inconspicuous](https://discourse.cataclysmdda.org/u/Inconspicuous)
#### Post date: [April 17, 2017, 4:57pm UTC](https://discourse.cataclysmdda.org/t/vaults-spoiler-warning/13629/7 "2017-04-17T16:57:20Z")

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> [@nick0010](#):
>
> A quick complaint about them, very often (especially with z-levels enabled) npc spawn outside of safe rooms and quest giving nps are slaughtered before the green tide.

I tested, and the NPCs don’t give you any quests. Yet. Can’t wait for when they do, though.

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### Author: ![Inconspicuous](https://avatars.discourse-cdn.com/v4/letter/i/a88e4f/32.png) [@Inconspicuous](https://discourse.cataclysmdda.org/u/Inconspicuous)
#### Post date: [April 17, 2017, 4:59pm UTC](https://discourse.cataclysmdda.org/t/vaults-spoiler-warning/13629/8 "2017-04-17T16:59:39Z")

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[quote=“Kevin Granade, post:2, topic:13629”]I added Spoiler tags to your post since it seemed like what you were going for anyway.  
If you want to be spoiled:

It’s the start of a statically defined “survival vault” verry much like fallout vaults. The author Acadia gets busy with work periodically and has to stop adding stuff, the necropolis is as you guessed still a work in progress. Iirc the plan is for a 4-level vault, not counting the town and sewer system, with a large number of npcs and quests.  
 [/quote]  
Okay, thank you. One question, is the town level supposed to be similar to something in Fallout? I haven’t played the game, so I wouldn’t know, but maybe someone here has?

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [April 17, 2017, 10:04pm UTC](https://discourse.cataclysmdda.org/t/vaults-spoiler-warning/13629/9 "2017-04-17T22:04:08Z")

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The town isn’t modeled after anything in particular, it’s just a facade to hide the vault.
