# Various Segfaults and other errors

**URL:** <https://discourse.cataclysmdda.org/t/various-segfaults-and-other-errors/23785>\
**Category:** The Garage\
**Created:** [May 29, 2020, 2:11am UTC](https://discourse.cataclysmdda.org/t/various-segfaults-and-other-errors/23785 "2020-05-29T02:11:54Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Dany\_Raven](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dany_raven/32/8544_2.png) [@Dany\_Raven](https://discourse.cataclysmdda.org/u/Dany_Raven)\
**Post date:** [May 29, 2020, 9:36am UTC](https://discourse.cataclysmdda.org/t/various-segfaults-and-other-errors/23785/5 "2020-05-29T09:36:32Z")

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Maybe you’ll find this post useful

> [@0.E release crashes at random points](https://discourse.cataclysmdda.org/t/0-e-release-crashes-at-random-points/23267/7):
>
> Ok I have another strange crash issue but I think I know why I play the latest experimental right now You can find the crash log in here So, basically, I have a “kill my zombie mum” quest from a starter npc and every time (three consecutive crashes) I approach the quest location i get this message So it is possible that I should get a notification of some sort warning me that I found the target zombie and i have to kill him, something goes wrong and the game crashes

I had another segfault crash while roaming around town in another fresh created world but that was totally random, I don’t know what could’ve trigger that one

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