# Various npc theft related questions

**URL:** <https://discourse.cataclysmdda.org/t/various-npc-theft-related-questions/29875>\
**Category:** The Bunker\
**Created:** [March 31, 2026, 12:47am UTC](https://discourse.cataclysmdda.org/t/various-npc-theft-related-questions/29875 "2026-03-31T00:47:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![smam](https://avatars.discourse-cdn.com/v4/letter/s/46a35a/32.png) [@smam](https://discourse.cataclysmdda.org/u/smam)\
**Post date:** [March 31, 2026, 12:47am UTC](https://discourse.cataclysmdda.org/t/various-npc-theft-related-questions/29875/1 "2026-03-31T00:47:00Z")

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> How does npc theft work? My base is on an island near impossible to get to by swimming. Thieves that stole anything would likely need a boat or be unable to leave with much due to the weight of the items. I have random npcs enabled at default frequency. Can thieves spawn on the island and rob me? Will they despawn afterwards or remain on the island? Could they use a boat to reach me (afiak npcs cannot drive)?

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**Author:** ![Wasserlaufer](https://avatars.discourse-cdn.com/v4/letter/w/e0b2c6/32.png) [@Wasserlaufer](https://discourse.cataclysmdda.org/u/Wasserlaufer)\
**Post date:** [April 1, 2026, 1:31am UTC](https://discourse.cataclysmdda.org/t/various-npc-theft-related-questions/29875/2 "2026-04-01T01:31:41Z")

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Random NPC only spawn in certain buildings generated by game (evac shelter, dairy farm, country house, etc.), or on crop field. They do not move far after spawning, unless they’re running away from enemy. They don’t despawn.
