# V0.7.1 crash on displaying certain zombie(s)

**URL:** <https://discourse.cataclysmdda.org/t/v0-7-1-crash-on-displaying-certain-zombie-s/2371>\
**Category:** The Garage\
**Created:** [July 23, 2013, 9:17am UTC](https://discourse.cataclysmdda.org/t/v0-7-1-crash-on-displaying-certain-zombie-s/2371 "2013-07-23T09:17:39Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Rorudo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rorudo/32/987_2.png) [@Rorudo](https://discourse.cataclysmdda.org/u/Rorudo)\
**Post date:** [July 23, 2013, 9:17am UTC](https://discourse.cataclysmdda.org/t/v0-7-1-crash-on-displaying-certain-zombie-s/2371/1 "2013-07-23T09:17:39Z")

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It looks like several zombies on the map were spawned with error causing game crash when I come close enough to see them.  
What data should I provide to developers to find out the cause?  
I set up CodeBlocks to compile windows-executable, but I am neither a C++ expert, nor an experienced CodeBlocks user. Are there any switches to compile in some debug mode or with turned on verbose logging?

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [July 23, 2013, 10:23pm UTC](https://discourse.cataclysmdda.org/t/v0-7-1-crash-on-displaying-certain-zombie-s/2371/2 "2013-07-23T22:23:24Z")

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Do you know what type of zombie is causing the crash? That alone would be a wonderful bit of info since I can’t seem to replicate this in the current dev version with Cygwin.

Also is this only happening on a specific world, or if you make a new one does it still crash?

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**Author:** ![Rorudo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rorudo/32/987_2.png) [@Rorudo](https://discourse.cataclysmdda.org/u/Rorudo)\
**Post date:** [July 23, 2013, 10:41pm UTC](https://discourse.cataclysmdda.org/t/v0-7-1-crash-on-displaying-certain-zombie-s/2371/3 "2013-07-23T22:41:21Z")

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> [@i2amroy](#):
>
> Do you know what type of zombie is causing the crash? That alone would be a wonderful bit of info since I can’t seem to replicate this in the current dev version with Cygwin.

I am not sure, but I got this crash in debugger (screenshot is attached). Where should I look to get more information?

> [@i2amroy](#):
>
> Also is this only happening on a specific world, or if you make a new one does it still crash?

This happens only on one specific world, I tried to reset the world many times, and only this one produces crashes. Sometimes worlds have another bugs.

Upd: curr\_trap value changes time to time, I reproduced crash and it is now 122107348. I can provide save files if you need.

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![](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/95148107ef1da80c9daa5190e744ccf70bb53e30.png)
