[quote=“Alec White, post:11, topic:14002”]Had a character that looted a lab, got plenty of morphine and some CBMs so I decided to use it.
Took a shot, waited 5 minutes, checked it asked for more, repeat operation 3 more times, managed to install CBM, half an hour later the character was dead.[/quote]
Indeed, this will kill you, 4 doses of morphine will take you over the limit.
Follow up, did you read the messages when you were doing this, or just reflexively clear them? When I followed your directions, I did, “apply morphine, wait 5 min, check CBM install” three times, the third time I noticed the message changed to “You aren’t quite numb enough” instead of “You need to be a lot more numb”, so my inclination was to wait longer to be safe, but I was mechanically following your directions, so ignored this concern, which led to the outcome you predicted. I tried again with just one more 5 minute wait once the feedback changed to “You aren’t quite numb enough”, and survived.
I was wondering if the difference between “enough to install” and “enough to kill you” was really just one ampule of morphine, so I checked by waiting longer, it turns out two ampules is sufficient if you wait much longer for it to take effect. Perhaps we can have some better feedback about this, but frankly, it is working as intended. If you treat morphine with the respect it deserves, you’ll be fine.
[quote=“Alec White, post:11, topic:14002”]If that was the intention, adding realism. Why not add proper local anesthetic? Why not add proper surgical tools? Why not even add hospital/lab surgery robots/NPCs?
And in general why not first take a look at CBMs and think about all the possible ways of making it more realistic, and how those changes will affect the gameplay?[/quote]
You’re asking a lot of leading questions here that assume what the “correct” answer is and pretty much assert that the contributors to this issue didn’t put enough thought into it, that’s downright rude.
Check the status thread, if it doesn’t say we’re in feature freeze, we’re not, that’s the reason it’s there.