# Updated game, map looks very different

**URL:** <https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596>\
**Category:** The Garage\
**Tags:** tileset\
**Created:** [July 5, 2021, 12:21am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596 "2021-07-05T00:21:55Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [July 10, 2021, 12:45am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/21 "2021-07-10T00:45:53Z")

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> [@Zhilkin](#):
>
> The option [was] there.

Not at the time I’ve posted my response:

> [@Valase](#):
>
> There’s currently a pull request waiting to be merged that adds an option to switch back to the old ASCII overmap.

Posted: 5. July, 1 am (UTC)  
PR 49586 Merged: 5. July, 3 pm (UTC)

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [July 10, 2021, 12:54am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/22 "2021-07-10T00:54:17Z")

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It was there - disabling tiles disabled tiles overmap display.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [July 10, 2021, 12:55am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/23 "2021-07-10T00:55:20Z")

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I don’t think that’s what they meant… I’m pretty sure s-/he still wanted to use the tileset, but have the overmap in ASCII, based on what they’ve written.

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**Author:** ![AcidAntOnAMinefield](https://avatars.discourse-cdn.com/v4/letter/a/a4c791/32.png) [@AcidAntOnAMinefield](https://discourse.cataclysmdda.org/u/AcidAntOnAMinefield)\
**Post date:** [July 10, 2021, 4:20am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/24 "2021-07-10T04:20:40Z")

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I don’t want people to misunderstand me: I fully, wholeheartedly appreciate the effort it takes for the contributors to give us all sorts of new features and I’m sure the tiles map will be really useful once it’s more fleshed out and all tilesets have close to everything made for them. My point was, as Valase pretty much said, that this could’ve been an “opt in” thing since day one - which is also true for many potential new features that may be introduced into the game soon - so players can ease themselves into them at their own pace. Or, in this specific case, give players the choice between keeping the old format if it feels more comfortable to them in terms of accessibility.

(I am one of those players: I have a much easier time identifying things by seeing the ascii character than I would having a tile set. It took me a while to get used to a tileset for the game itself and that only happened thanks to RetroDays for the most part, which allowed me to start using Ultica on occasion).

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [July 10, 2021, 2:17pm UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/25 "2021-07-10T14:17:50Z")

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It was an opt-in thing - there was a switch that disabled tiles and tiles overmap.

[Previous page](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596.md?page=1)
