# Updated game, map looks very different

**URL:** <https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596>\
**Category:** The Garage\
**Tags:** tileset\
**Created:** [July 5, 2021, 12:21am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596 "2021-07-05T00:21:55Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Devil\_Bone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/devil_bone/32/11324_2.png) [@Devil\_Bone](https://discourse.cataclysmdda.org/u/Devil_Bone)\
**Post date:** [July 5, 2021, 12:21am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/1 "2021-07-05T00:21:55Z")

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I updated the game and now my map looks like this

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/7/72530094d3bfacce6662cf5ce30f2c19952fc002.png)

Im pretty sure something broke. BTW those red circular tiles are supposed to be roads.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [July 5, 2021, 12:29am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/2 "2021-07-05T00:29:48Z")

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You’ve written that you’ve updated the game, but you didn’t state which version you’ve played on and which version you’re on now.  
It would also be helpful to know:

- Your operating system.
- If you use the third party launcher or the direct download.
- If you have any mods active (my guess would be yes) and which ones.
- What tileset you’re using, given that there’s a “tileset error”…

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**Author:** ![Devil\_Bone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/devil_bone/32/11324_2.png) [@Devil\_Bone](https://discourse.cataclysmdda.org/u/Devil_Bone)\
**Post date:** [July 5, 2021, 12:32am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/3 "2021-07-05T00:32:41Z")

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Apologies,  
-Latest Experimental Version  
-Windows 10  
-Third Party Launcher  
-MODS:  
“dda”,  
“no\_npc\_food”,  
“package\_bionic\_professions”,  
“Arcana”,  
“Medieval\_Mod\_Reborn”,  
“No\_Fungi”,  
“speedydex”,  
“stats\_through\_kills”  
-UNDEAD PEOPLE (NEW VERSION)

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [July 5, 2021, 12:47am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/4 "2021-07-05T00:47:59Z")

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Since you still didn’t state the version, am I assuming rightfully that you’ve updated the game from 0.E to 0.F?  
Or from one experimental version to another?

Aside from the streets and some other tiles that show the `TILESET ERROR` tile, did something else change?  
For example, the house, river and forest tiles?

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**Author:** ![Devil\_Bone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/devil_bone/32/11324_2.png) [@Devil\_Bone](https://discourse.cataclysmdda.org/u/Devil_Bone)\
**Post date:** [July 5, 2021, 12:57am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/5 "2021-07-05T00:57:23Z")

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sorry, very out of it. Yeah, its version 0.f, ea0cd21  
And yeah, pretty much all the tiles changed. Everything looks bold and in a different font. Also those grey T’s were solid blocks of blue with black T’s in the center of each tile, stuff like that.  
As far as I can tell its only the map thats been messed with, everything else seems fine.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [July 5, 2021, 1:11am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/6 "2021-07-05T01:11:20Z")

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> [@Devil\_Bone](#):
>
> Yeah, its version 0.f, ea0cd21

Ah, so it’s experimental, not stable.

> [@Devil\_Bone](#):
>
> Everything looks bold and in a different font. Also those grey T’s were solid blocks of blue with black T’s in the center of each tile, stuff like that.

I wanted to make sure that it’s not an issue with a missing mod (like graphical overmap) or something.

But based on your description and picture, it seems pretty much like it’s this issue:

> <https://github.com/CleverRaven/Cataclysm-DDA/issues/49584>
>
> \# Describe the bug
> 
> For the majority of texture packs, tiles such as roads hav…e missing sprites on the map screen.
> 
> 
> \# Steps To Reproduce
> 
> Pick a graphics pack without a complete set of tiles for the new map renderer and look at the world map.
> 
> 
> \# Expected behavior
> 
> All tiles missing a sprite fallback to ASCII
> 
> 
> \# Screenshots
> 
> MSXotto+
> !\[image\](https://user-images.githubusercontent.com/1928247/124399359-c2115e00-dd12-11eb-9f7d-ff036aa898dc.png)
> ASCIITiles
> !\[image\](https://user-images.githubusercontent.com/1928247/124400219-c3de2000-dd18-11eb-9779-a0a62ec0ef44.png)
> 
> 
> \# Versions and configuration
> 
> \- OS: Windows
> - OS Version: 10.0 2009
> \- Game Version: 1ddd145 \[64-bit\]
> \- Graphics Version: Tiles
> \- Game Language: System language \[\]
> \- Mods loaded: \[
> Dark Days Ahead \[dda\],
> Disable NPC Needs \[no\_npc\_food\],
> Bionic Professions \[package\_bionic\_professions\],
> Blaze Industries \[blazeindustries\],
> C.R.I.T Expansion Mod \[crt\_expansion\],
> Magiclysm \[magiclysm\],
> Aftershock \[aftershock\],
> DinoMod \[DinoMod\],
> My Sweet Cataclysm \[my\_sweet\_cataclysm\],
> Mythical Martial Arts \[MMA\],
> Blaze Industries - UndeadPeople Tileset \[BlazeIndustriesUDP\],
> C.R.I.T Expansion Mod - UndeadPeople Tileset \[crt\_expansionUDP\],
> DinoMod - UndeadPeople Tileset \[DinoModUDP\],
> Magiclysm - UndeadPeople Tileset \[MagiclysmUDP\],
> My Sweet Cataclysm - UndeadPeople Tileset \[My\_Sweet\_CataclysmUDP\],
> Mythical Martial Arts - UndeadPeople Tileset \[MMAUDP\]
> \]
> 
> 
> \# Additional context
> 
> I have tested it on completely vanilla worlds and the problem persists so the pile of mods from my main save's report probably isn't too important.

There’s currently a pull request waiting to be merged that adds an option to switch back to the old ASCII overmap. Once it’s merged and built, this will be a possible fix, at least until the tileset is updated to fully support overmap tiles…

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<div class="post-metadata">

**Author:** ![Devil\_Bone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/devil_bone/32/11324_2.png) [@Devil\_Bone](https://discourse.cataclysmdda.org/u/Devil_Bone)\
**Post date:** [July 5, 2021, 1:19am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/7 "2021-07-05T01:19:31Z")

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ah got it, thank you

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**Author:** ![AcidAntOnAMinefield](https://avatars.discourse-cdn.com/v4/letter/a/a4c791/32.png) [@AcidAntOnAMinefield](https://discourse.cataclysmdda.org/u/AcidAntOnAMinefield)\
**Post date:** [July 5, 2021, 4:56am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/8 "2021-07-05T04:56:37Z")

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Sorry for “hijacking” the threat but…

> There’s currently a pull request waiting to be merged **that adds an option to switch back to the old ASCII overmap.**

Wow wow wow hold on.  
So they originally just added the “tiles map” and completely removed the possibility for people to revert to AscII if they didn’t like it before both making sure this would work and that people would want it!? If so, why? Why not allow people to have the choice available between “New Shiny Toy” and “Simple yet effective way”?

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [July 5, 2021, 6:42am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/9 "2021-07-05T06:42:56Z")

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Welcome to the _experimental_ release, currently in the _most unstable part of the development cycle_ as we merge the backlog of features that built up over the past several months while we were making the stable release, stable.  
Buckle up, we’re just getting started.

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**Author:** ![AcidAntOnAMinefield](https://avatars.discourse-cdn.com/v4/letter/a/a4c791/32.png) [@AcidAntOnAMinefield](https://discourse.cataclysmdda.org/u/AcidAntOnAMinefield)\
**Post date:** [July 6, 2021, 5:21am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/10 "2021-07-06T05:21:45Z")

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Well its indeed experimental, but introducing things with little to no testing due to the feature freeze still sounds a bit reckless, but okay.  
I just hope that, at least, we get some performance tune-ups because the game’s been ridiculously slow since around the time the Game Launcher issue was fixed.

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [July 6, 2021, 5:42pm UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/11 "2021-07-06T17:42:59Z")

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It was tested and it is working. We know which issues are still there that need to be addressed.

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**Author:** ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)\
**Post date:** [July 6, 2021, 6:35pm UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/12 "2021-07-06T18:35:27Z")

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Try using a different renderer.

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**Author:** ![KorGgenT](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/korggent/32/12330_2.png) [@KorGgenT](https://discourse.cataclysmdda.org/u/KorGgenT)\
**Post date:** [July 7, 2021, 2:15am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/13 "2021-07-07T02:15:10Z")

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saying the feature doesn’t work because you’re using an unsupported tileset’s pretty weird though.

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**Author:** ![Devil\_Bone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/devil_bone/32/11324_2.png) [@Devil\_Bone](https://discourse.cataclysmdda.org/u/Devil_Bone)\
**Post date:** [July 7, 2021, 3:35am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/14 "2021-07-07T03:35:14Z")

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I just want to say that a recent update has made the map look much better, thank you.

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**Author:** ![AcidAntOnAMinefield](https://avatars.discourse-cdn.com/v4/letter/a/a4c791/32.png) [@AcidAntOnAMinefield](https://discourse.cataclysmdda.org/u/AcidAntOnAMinefield)\
**Post date:** [July 7, 2021, 4:33am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/15 "2021-07-07T04:33:25Z")

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The only one that nearly worked - “nearly”, because the cities names were a fully black bar and most of the things were ascii anyway - was Retrodays, which I alternate between that and Ultica. So the tile sets that are available aren’t supported?

My question was more along the lines of why not keep it an option to keep the ascii map in the first place.

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<div class="post-metadata">

**Author:** ![AcidAntOnAMinefield](https://avatars.discourse-cdn.com/v4/letter/a/a4c791/32.png) [@AcidAntOnAMinefield](https://discourse.cataclysmdda.org/u/AcidAntOnAMinefield)\
**Post date:** [July 7, 2021, 4:43am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/16 "2021-07-07T04:43:25Z")

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I’ve done that. It made a difference with 0.D and early 0.E.  
I’m keeping #11581 (I think that’s it, actually, it was before the “Experimental Releases” became a thing) because it was the last one where I had fewer issues with.  
I have a fully up-to-date build as well but the difference is very noticeable.

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<div class="post-metadata">

**Author:** ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)\
**Post date:** [July 7, 2021, 4:55am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/17 "2021-07-07T04:55:42Z")

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It’s due to an SDL update (the update is a symptom of changing build systems).  
For most people, changing renderers solves the problem.

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<div class="post-metadata">

**Author:** ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Post date:** [July 8, 2021, 5:27pm UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/18 "2021-07-08T17:27:36Z")

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> [@KorGgenT](#):
>
> feature doesn’t work because you’re using an unsupported tileset

Just checked with today’s build - NeoDays has exactly zero support for new tiled overmap, and it’s in default distr. Had been for quite some time, actually. I guess fixing it is as simple as copying corresponding omtile files from retrodays, but still.

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<div class="post-metadata">

**Author:** ![KorGgenT](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/korggent/32/12330_2.png) [@KorGgenT](https://discourse.cataclysmdda.org/u/KorGgenT)\
**Post date:** [July 9, 2021, 6:59pm UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/19 "2021-07-09T18:59:29Z")

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yup, but the people who normally do tilesets have their work cut out drawing new tiles. i know fris is usually the ones to update the tilesets that are not ultica

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<div class="post-metadata">

**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [July 10, 2021, 12:37am UTC](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596/20 "2021-07-10T00:37:44Z")

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The option is (and was) there.

[Next page](https://discourse.cataclysmdda.org/t/updated-game-map-looks-very-different/26596.md?page=2)
