Iām thinking about making pushable/draggable things be a kind of furniture. Basically youād grab the furniture, and then just start walking around with it and itād either follow you around, or youād follw it around when appropriate.
We have rough plans for giving structural elements of vehicles strength limits, so there will be a strength/weight tradeoff for what components you use. E.g. bicycle frames/tires would be super-light, but only be able to carry the player and a bit more, but car tires/frames would be much heavier but much stronger.
In practice this would be a āstrainā score that would be generated based on acceleration and vehicle weight, and applied to vehicle components, which would take damage and eventualy fail if overloaded.
Please note, this is not a plan to make vehicles wear out when used normally, you should only run into it if you strip down the frames excessively, or overbuild on a weak frame.