[ul]on the other side of things throwing weapons seem a little OP (although don’t take my word for it, im level 14 throwing in my first summer and haven’t left my town yet.) I am sure throwing weapons will become insufficient soon enough. IRL Spears are very interesting as a weapon because they are so easy to underestimate. It is a stick with a pointy end, it can’t lie that is all it is, and yet it has a combined reach and swiftness that allow a practiced user to do a great many sweeping, slashing, stabbing/thrusting variety of attacks as well as parry, and counter parry any shorter ranged weapon with a few simple twirls ending in a counter attacking stab or slash.
[spoiler=Ideas for spear weapons:](by all means throw me the bird and pay me no head I should still be classified as “noob”)
[list]
[li]do the bull whip idea giving it a range of 2, when used like this enemy only pulled towards if weapon gets stuck, but have chance for experienced users to “you kick your enemy, dislodging the spear” with a result of the enemy doesn’t get pulled into the adjacent square but still suffers the normal damages of weapon and the ripping out with maybe a slight blunt damage bonus for the kick/shove[/li][/list]
potential problem… with the circle ranges mode instead of square based ranges
[list][li]make it so that only the “longer” spear weapons have any range of 2 abilities.
[/li]
[li]make sure spears and other pole-arm/pole-axe type weapons are their own class. I assume piercing? or maybe you have it mixed in with others… which doesn’t seem accurate
[/li]
[li]have range 1 attacks have a slight attack speed buff or range 2 have slight debuff, same diff.
[/li]
[li]have spear type weapons have a better chance of parrying/ chance to counter attacks from opponents with conventional weapons but more likely to suffer damage to the weapon in the process
[/li]
[li]some of the firearms have toggle-able fire modes apply that to spears to switch between stabbing/thrusting and slashing/sweeping type attacks with slashing doing more minor damage and low critical his but a little more pushing side to side.
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[li]If at any point the spear type weapons have need of a major debuff have a chance to have stabbing type attacks “went all the way through” on not headshot attacks especially on low/unarmored soft targets like that of the rotting flesh zombies. resulting in the weapon not being able to be pulled out untill its dead/needing a successful kick attack to send it out the back and leaving it sitting on the tile behind[/li][/list]
…not sure if there is even a kick attack that isn’t part of a random chance from martial arts.[/ul]
hmmm think that is all off the top of my head. Let me know if I need to shut up and go back to noobing out untill I know the game better, but I think I managed to at least sound like I knew what I was talking about. Hope if nothing else it gives you some ideas on ways to tweak with the spears.
[/spoiler]