# Ultica Tileset update thread

**URL:** <https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033>\
**Category:** The Lab\
**Created:** [March 2, 2019, 2:29am UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033 "2019-03-02T02:29:27Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [March 4, 2019, 10:38pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/21 "2019-03-04T22:38:31Z")

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“pseudo 16 bit” just means it looks 16 bit but actually isn’t.

To find stuff in GitHub go to “view code” and navigate through the file folders. Things are in pretty normal spots, zombies go in the monster folder. I don’t remember if I’ve uploaded my zombies yet, I could do that in a moment.

If you don’t know how to use GitHub, you could just post them here and I’ll check them out.

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**Author:** ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Post date:** [March 4, 2019, 11:24pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/22 "2019-03-04T23:24:06Z")

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I don’t know if my stuff looks 16 bit or not, How exactly would I be able to tell that?  
I hope my stuff is adequate and fits enough. I tried to make a brown pig rather than a pink one, but I just couldn’t get the color right for that.

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [March 4, 2019, 11:40pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/23 "2019-03-04T23:40:18Z")

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It’s just the name of the style so if it looks like it fits, it’s probably 16 bit.

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**Author:** ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Post date:** [March 5, 2019, 3:26am UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/24 "2019-03-05T03:26:20Z")

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Strictly speaking there is no easy way to tell. You would need to use a color pallete with less than 256 colors for sure, but otherwise theres little limitation.

8-bit art (say for a NES game) has some clearer limitations, which are as follow:

**Graphical**  
Screen size: 256x240  
Active Limit: 64  
Backdrop Limit: 960  
Color Limit: 56  
Colors per sprite: 4 (including transparent color)  
Backdrop size:8x8 or 16x16  
Sprite Size: 16x16 or 24x24  
No more than 16 colors can be on-screen at once  
Nes Palette: [http://fc01.deviantart.net/fs31/f/2008/221/3/c/the\_NES\_palette\_by\_erik\_red.png](http://fc01.deviantart.net/fs31/f/2008/221/3/c/the_NES_palette_by_erik_red.png)

Gotten from here: [https://www.create-games.com/article.asp?id=2215](https://www.create-games.com/article.asp?id=2215)

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [March 5, 2019, 5:49am UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/25 "2019-03-05T05:49:23Z")

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![Just gonna leave this here for tonight](https://sea2.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/1/1361e827db1aaf502b1165e937e83feffeaf4a39.png)  
Just gonna leave this here for tonight.

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [March 5, 2019, 8:20am UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/26 "2019-03-05T08:20:08Z")

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Great!  
Doors, windows and walls on the sides look like fat triangles tho.

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**Author:** ![Tazeell](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tazeell/32/4576_2.png) [@Tazeell](https://discourse.cataclysmdda.org/u/Tazeell)\
**Post date:** [March 5, 2019, 8:21am UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/27 "2019-03-05T08:21:08Z")

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That staircase is bloody terrifying. The whole thing looks damn good though.

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**Author:** ![QuietCoyote](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/quietcoyote/32/6451_2.png) [@QuietCoyote](https://discourse.cataclysmdda.org/u/QuietCoyote)\
**Post date:** [March 5, 2019, 2:36pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/28 "2019-03-05T14:36:55Z")

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Who says that a bad thing, I’d prefer THICC triangles though.

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**Author:** ![QuietCoyote](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/quietcoyote/32/6451_2.png) [@QuietCoyote](https://discourse.cataclysmdda.org/u/QuietCoyote)\
**Post date:** [March 5, 2019, 2:38pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/29 "2019-03-05T14:38:05Z")

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Wow, I thought this was just a simple break, not a whole entire new Tileset, love the absolute hell out of it though.

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**Author:** ![BushElito](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bushelito/32/4767_2.png) [@BushElito](https://discourse.cataclysmdda.org/u/BushElito)\
**Post date:** [March 5, 2019, 3:42pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/30 "2019-03-05T15:42:48Z")

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I guess I’ll join in with some sprites here and there when I’m not working.

Already added some in my fork (mutations)

> <https://github.com/BushElito/CDDA-Tilesets/commits/master>

Mutations are particularly easy because of the simple body sprites. No faces, weird angles, body size isn’t too large. Pretty much can change the body color to accomodate certain mutations.

Don’t know how to make wings though, I’ll leave that to someone who can make them for now.

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**Author:** ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Post date:** [March 5, 2019, 5:49pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/31 "2019-03-05T17:49:27Z")

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As soon as I have access to my actual computer, I shall try and figure out how to Github enough to give you my pig, paper, and gallon jug.  
It might be a good idea to at least change the piece of paper pixel art at some point, as I couldn’t manage to get the design I wanted.  
I hope they are adequate. Looking at your stuff from the pictures, they don’t seem to 100% fit, but it’s better than nothing. At least it might be used as a basis for an upgrade later on.

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [March 5, 2019, 6:09pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/32 "2019-03-05T18:09:22Z")

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[https://discord.gg/kAXNZuy](https://discord.gg/kAXNZuy) I’ve also started up a discord for people who want to contribute or follow development

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<div class="post-metadata">

**Author:** ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Post date:** [March 5, 2019, 6:17pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/33 "2019-03-05T18:17:18Z")

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It shall be done. I may soon see you on the other side.  
May the fork be with you, in these endevours of artistic creation.

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [March 5, 2019, 9:10pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/34 "2019-03-05T21:10:35Z")

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> [@John\_Candlebury](#):
>
> You would need to use a color pallete with less than 256 colors for sure

Usually, although an Amiga could use some trickery to display 4096 colors at once. It was not often used for games, though.

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<div class="post-metadata">

**Author:** ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Post date:** [March 5, 2019, 9:16pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/35 "2019-03-05T21:16:30Z")

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Care to elaborate as to what you mean by all that?

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [March 6, 2019, 6:50pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/36 "2019-03-06T18:50:28Z")

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The Amiga was a 16-bit machine, and the 16-bit era was characterized by palettes of 256 colors or less. The Amiga was an exception to that rule, because it had a special “Hold and Modify” (or HAM) mode that could show 4096 colors on screen at once, by having the blitter switch the palettes around as the screen was being drawn.  
It wasn’t often used for games because it was a bit tricky to program and could lead to some visual artifacts. Most games settled for a 16 or 32 color palette and used the Amiga’s blitter for other effects, instead of devoting it to the HAM display.  
This is an animation that used it:  
 ![Amiga_Waterfall_HAM_anime_demo_MicroIllusions](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/7/713c59f20d08614be4ff8b43c9d9a45300f17eb0.gif)

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**Author:** ![riproarinboogerpens](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/riproarinboogerpens/32/1432_2.png) [@riproarinboogerpens](https://discourse.cataclysmdda.org/u/riproarinboogerpens)\
**Post date:** [March 6, 2019, 9:29pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/37 "2019-03-06T21:29:26Z")

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This looks fantastic! I’ve noticed a problem in other tile sets for when an item is equipped or worn that there is not a tile for (items from mods mostly) in that nothing is displayed. Would it be possible to have a default item displayed for an item missing a proper tile? Like say if a mod added a rifle and a proper tile couldn’t be found to be displayed, it would display a default rifle item tile?

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**Author:** ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)\
**Post date:** [March 6, 2019, 11:17pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/38 "2019-03-06T23:17:32Z")

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There’s kind-of support for that in JSON, (“looks\_like” will replace the tile for something that doesn’t have a tile defined with the thing that it “looks\_like”) but that’s the mod author’s responsibility, not the tileset makers.

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [March 6, 2019, 11:34pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/39 "2019-03-06T23:34:10Z")

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The only real mod support I personally plan on is to make sure there are lots of resources for people to imitate the art style of the tileset. It’ll be up to other artists to support mods.

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**Author:** ![Stone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stone/32/2507_2.png) [@Stone](https://discourse.cataclysmdda.org/u/Stone)\
**Post date:** [July 3, 2019, 8:53pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033/40 "2019-07-03T20:53:46Z")

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Sorry to necro, but i just wanted to say how awesome this looks and hold out hope that somebody necros the project 😃

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