# Tweak: Longer-lasting morale

**URL:** <https://discourse.cataclysmdda.org/t/tweak-longer-lasting-morale/5224>\
**Category:** The Drawing Board\
**Created:** [February 26, 2014, 10:06pm UTC](https://discourse.cataclysmdda.org/t/tweak-longer-lasting-morale/5224 "2014-02-26T22:06:06Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![GrizzlyAdamz](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grizzlyadamz/32/8056_2.png) [@GrizzlyAdamz](https://discourse.cataclysmdda.org/u/GrizzlyAdamz)\
**Post date:** [February 26, 2014, 10:06pm UTC](https://discourse.cataclysmdda.org/t/tweak-longer-lasting-morale/5224/1 "2014-02-26T22:06:06Z")

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So, reading some good novels, playing vidya, and eating like a king for weeks has no effect on one’s moral an hour after any of those individual actions. Likewise, wading through a school will hit you pretty hard, but only for a few hours.  
Meanwhile slaying a man can last for days.

Why not take a [abbr=big]chunk[/abbr] off the immediate morale gain, and institute a much longer-lasting, but much lower & lower-capped morale gain/loss for these actions.  
So less downing a chocolate bar whenever you want to get over your murders & work on the car for 20 minutes, more waking up, toking/gettingbuzzed, reading another chapter of your favorite book & having a good breakfast to carry you through the day & forget about that pediatrics wing of the zed-hospital for a while. (longer than an hour at least)

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [February 26, 2014, 10:18pm UTC](https://discourse.cataclysmdda.org/t/tweak-longer-lasting-morale/5224/2 "2014-02-26T22:18:51Z")

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I approve this message.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [February 27, 2014, 12:55am UTC](https://discourse.cataclysmdda.org/t/tweak-longer-lasting-morale/5224/3 "2014-02-27T00:55:54Z")

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This is definitely one of the ideas we want to do going forward, and is basically just waiting for a dev to pick it up and put some time into it.

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**Author:** ![GrizzlyAdamz](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grizzlyadamz/32/8056_2.png) [@GrizzlyAdamz](https://discourse.cataclysmdda.org/u/GrizzlyAdamz)\
**Post date:** [February 27, 2014, 1:05am UTC](https://discourse.cataclysmdda.org/t/tweak-longer-lasting-morale/5224/4 "2014-02-27T01:05:32Z")

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How easy would it be to implement multiple morale effects per comestible?  
If that’s easy and it’s just a matter of inputing the massive amount of new values, I could do the tedious part myself.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [February 27, 2014, 5:08am UTC](https://discourse.cataclysmdda.org/t/tweak-longer-lasting-morale/5224/5 "2014-02-27T05:08:45Z")

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The big part of implementing this isn’t adding values for everything (though that would certainly play a part), but is rather the creation and implementation of a secondary morale system (since short morale bonuses would still exist, just be slightly smaller) that would run alongside the current one.

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**Author:** ![Sanarr](https://avatars.discourse-cdn.com/v4/letter/s/c77e96/32.png) [@Sanarr](https://discourse.cataclysmdda.org/u/Sanarr)\
**Post date:** [February 27, 2014, 7:03am UTC](https://discourse.cataclysmdda.org/t/tweak-longer-lasting-morale/5224/6 "2014-02-27T07:03:32Z")

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Would be a good addition. +1 to that.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [February 27, 2014, 7:46am UTC](https://discourse.cataclysmdda.org/t/tweak-longer-lasting-morale/5224/7 "2014-02-27T07:46:07Z")

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I’ll chime in to verbalize my support for this.

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**Author:** ![GrizzlyAdamz](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grizzlyadamz/32/8056_2.png) [@GrizzlyAdamz](https://discourse.cataclysmdda.org/u/GrizzlyAdamz)\
**Post date:** [February 27, 2014, 5:12pm UTC](https://discourse.cataclysmdda.org/t/tweak-longer-lasting-morale/5224/8 "2014-02-27T17:12:15Z")

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> [@i2amroy](#):
>
> The big part of implementing this isn’t adding values for everything (though that would certainly play a part), but is rather the creation and implementation of a secondary morale system (since short morale bonuses would still exist, just be slightly smaller) that would run alongside the current one.

So, can’t cheat by adding an extra morale effect or two to each item, each of which would take longer to dissipate?

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [March 1, 2014, 10:13am UTC](https://discourse.cataclysmdda.org/t/tweak-longer-lasting-morale/5224/9 "2014-03-01T10:13:36Z")

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> [@GrizzlyAdamz](#):
>
> [quote=“i2amroy, post:5, topic:5224”]The big part of implementing this isn’t adding values for everything (though that would certainly play a part), but is rather the creation and implementation of a secondary morale system (since short morale bonuses would still exist, just be slightly smaller) that would run alongside the current one.

So, can’t cheat by adding an extra morale effect or two to each item, each of which would take longer to dissipate?[/quote]  
Maybe, but that would have a fairly high chance of making things worse overall for little benefit, the longer duration is only part of the plan. e.g. see here: [http://smf.cataclysmdda.com/index.php?topic=1128](http://smf.cataclysmdda.com/index.php?topic=1128) here [http://smf.cataclysmdda.com/index.php?topic=725](http://smf.cataclysmdda.com/index.php?topic=725) and here [http://smf.cataclysmdda.com/index.php?topic=3728](http://smf.cataclysmdda.com/index.php?topic=3728)
