# Turrets Destroy Crops

**URL:** <https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709>\
**Category:** The Garage\
**Created:** [December 2, 2018, 4:32pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709 "2018-12-02T16:32:24Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [December 2, 2018, 4:32pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/1 "2018-12-02T16:32:24Z")

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So I set up a reprogrammed 7.62mm turret in the middle of my farm plot to work as a “scare-turret”. Unfortunately, while it has been quite successful in fending off giant mutated locusts, it also seems to be destroying any crops in the line of fire.

I would like to suggest making crops transparent to bullets.

 ![Turrets%20Destroy%20Crops](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/6/6c71957ec340dd8621daa13cd0a79a02961dc70d.jpeg)

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**Author:** ![Theundyingcode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theundyingcode/32/500_2.png) [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Post date:** [December 2, 2018, 4:56pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/2 "2018-12-02T16:56:54Z")

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Machine guns are valid foliage removers.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [December 2, 2018, 5:12pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/3 "2018-12-02T17:12:34Z")

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Yes, but like 10 rounds should not destroy almost a quarter of a field.

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**Author:** ![Theundyingcode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theundyingcode/32/500_2.png) [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Post date:** [December 2, 2018, 5:53pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/4 "2018-12-02T17:53:41Z")

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True but machine guns can’t be good for them… I maybe set it so crops are considered size tiny you will have a small chance of damaging them 🤔

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [December 2, 2018, 5:54pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/5 "2018-12-02T17:54:46Z")

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I am absolutely fine with that. Its just kind of overpowered right now.

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [December 2, 2018, 5:55pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/6 "2018-12-02T17:55:14Z")

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Thing is, a short burst from a gun shouldn’t hit more than at most one or two plant stalks. It shouldn’t reaver the whole field. Moreover if you’re setting up a turret like that, you could put it up on a crate above the plants and be safe.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [December 2, 2018, 5:56pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/7 "2018-12-02T17:56:29Z")

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That is an excellent point about the elevated turrets, you would have to have them high up just to see past the plants.

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**Author:** ![Theundyingcode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theundyingcode/32/500_2.png) [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Post date:** [December 2, 2018, 6:09pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/8 "2018-12-02T18:09:58Z")

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Shoot the zombies over the plants.

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/9/9df76c64ffe7c6350cbddbdd9db94c463d9e1e42.jpeg)  
Right… let me know how that one works out for you.

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**Author:** ![Theundyingcode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theundyingcode/32/500_2.png) [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Post date:** [December 2, 2018, 6:13pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/9 "2018-12-02T18:13:19Z")

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Also, cone of fire from dispersion, poor aiming and all that.

Speaking of which why don’t zombies trample crops… new terrible suggestion coming up

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [December 2, 2018, 6:14pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/10 "2018-12-02T18:14:25Z")

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> [@Theundyingcode](#):
>
> Speaking of which why don’t zombies trample crops… new terrible suggestion coming up

You monster. Don’t give Kevin ideas.

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**Author:** ![Theundyingcode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theundyingcode/32/500_2.png) [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Post date:** [December 2, 2018, 6:18pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/11 "2018-12-02T18:18:27Z")

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Too late:

> [@We make TERRIBLE suggestions and come up with horrible ideas (Round II)](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444/155):
>
> Plants get trampled, so you have to be careful not to step on your crops… or let those brain dead people walk on them. Bonus: Crops aren’t just in danger of being trampled by a survivor and their followers, small chipmunks, squirrels and, other vermin can ruin or even “trample” them.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [December 2, 2018, 6:31pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/12 "2018-12-02T18:31:58Z")

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Well, I guess I’m going to have to build that wall around my crops after all. Or put a shitload of turrets around the perimeter…

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**Author:** ![Theundyingcode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theundyingcode/32/500_2.png) [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Post date:** [December 2, 2018, 6:37pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/13 "2018-12-02T18:37:30Z")

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Chain link fences will keep out anything below a brute with ease and bullets go right through them. Plus you don’t actually have to craft anything all you need is a working car and something to transport the wire back in.

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [December 2, 2018, 6:55pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/14 "2018-12-02T18:55:51Z")

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Yes, that screenshot definitely applies to my field of onions, cabbages, blueberries, and tomatoes.

Seriously how does a machine gun even reave down a field of cabbages?

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**Author:** ![Theundyingcode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theundyingcode/32/500_2.png) [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Post date:** [December 2, 2018, 7:16pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/15 "2018-12-02T19:16:00Z")

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [December 2, 2018, 7:45pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/16 "2018-12-02T19:45:47Z")

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> [@Erk](#):
>
> Seriously how does a machine gun even reave down a field of cabbages?

The term youre looking for is “beaten zone”. Now if youre doing this irl, you certainly could tune your field of fire to avoid shooting your crops, especially low lying ones.

When crops are short, I agree that behavior should be the default.

So, proposal:

1. Short crops dont get shot by projectiles travelling through their squares.
2. Tall crops get set to ‘small’ so they’re unlikely to be hit.

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [December 2, 2018, 11:57pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/17 "2018-12-02T23:57:09Z")

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> [@kevin.granade](#):
>
> So, proposal:
> 
> 1. Short crops dont get shot by projectiles travelling through their squares.
> 2. Tall crops get set to ‘small’ so they’re unlikely to be hit.

I like this, it makes sense.

One other modification I might suggest is that instead of outright destroying a plant if it gets hit, it knocks the plant back a growth stage? To simulate the distributed nature of a plant, and its ability to grow back.

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [December 3, 2018, 12:18am UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/18 "2018-12-03T00:18:41Z")

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I’m fine with locusts as a concept but I don’t think they should spawn from the crops themselves. It makes protecting the crops a complete crapshoot.

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**Author:** ![DrakeDragon8](https://avatars.discourse-cdn.com/v4/letter/d/9fc29f/32.png) [@DrakeDragon8](https://discourse.cataclysmdda.org/u/DrakeDragon8)\
**Post date:** [December 3, 2018, 12:49am UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/19 "2018-12-03T00:49:23Z")

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Question when they spawn from the crops do the crops get eaten immediately or does the locust eat it it a short time later?

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [December 3, 2018, 3:19pm UTC](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709/20 "2018-12-03T15:19:07Z")

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It’s definitely not instant usually. But you’re virtually guaranteed to lose a few crops when one does spawn and decide eating canola is the first thing it should do with its life.

[Next page](https://discourse.cataclysmdda.org/t/turrets-destroy-crops/17709.md?page=2)
