# Turret woes

**URL:** https://discourse.cataclysmdda.org/t/turret-woes/7712
**Category:** The Garage
**Created:** [October 30, 2014, 8:50pm UTC](https://discourse.cataclysmdda.org/t/turret-woes/7712 "2014-10-30T20:50:44Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)
#### Post date: [October 30, 2014, 8:50pm UTC](https://discourse.cataclysmdda.org/t/turret-woes/7712/1 "2014-10-30T20:50:44Z")

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Turrets not attacking zombies I kinda get but this is just silly.

![](http://i.imgur.com/5FGh9h0.png)

Y u only hate me, turrets?

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### Author: ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)
#### Post date: [October 30, 2014, 8:57pm UTC](https://discourse.cataclysmdda.org/t/turret-woes/7712/2 "2014-10-30T20:57:09Z")

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Dude, animateriel turrets are scary. I’ve only seen one with Marloss Man Reborn, and I’ve seen 6 tank drones. But they make amazing allies.

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [October 30, 2014, 11:14pm UTC](https://discourse.cataclysmdda.org/t/turret-woes/7712/3 "2014-10-30T23:14:33Z")

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AI isn’t prepped for NPCs. (Remember, we default them to Off.) Thanks for reporting, though.

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### Author: ![Mshock](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mshock/32/1346_2.png) [@Mshock](https://discourse.cataclysmdda.org/u/Mshock)
#### Post date: [October 31, 2014, 9:39pm UTC](https://discourse.cataclysmdda.org/t/turret-woes/7712/4 "2014-10-31T21:39:39Z")

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Does it mean that all attacks from monattack.cpp only target player?  
Also, similar problem: monsters prefer to attack player if possible, possibly because player as a target condition is calculated first?

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### Author: ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)
#### Post date: [October 31, 2014, 11:57pm UTC](https://discourse.cataclysmdda.org/t/turret-woes/7712/5 "2014-10-31T23:57:24Z")

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[quote=“Mshock, post:4, topic:7712”]Does it mean that all attacks from monattack.cpp only target player?  
Also, similar problem: monsters prefer to attack player if possible, possibly because player as a target condition is calculated first?[/quote]  
Many of them, yeah. We’re working on converting variables over to target whatever their target is (instead of being hardcoded to the player) but it’s still got a fair ways to go.

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### Author: ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)
#### Post date: [November 3, 2014, 9:11pm UTC](https://discourse.cataclysmdda.org/t/turret-woes/7712/6 "2014-11-03T21:11:27Z")

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now i know why npc is never paralyzed by shocker…
