# Turret deactivation/dismantling

**URL:** <https://discourse.cataclysmdda.org/t/turret-deactivation-dismantling/2190>\
**Category:** The Drawing Board\
**Created:** [July 13, 2013, 3:43am UTC](https://discourse.cataclysmdda.org/t/turret-deactivation-dismantling/2190 "2013-07-13T03:43:53Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![pingpong](https://avatars.discourse-cdn.com/v4/letter/p/4bbf92/32.png) [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)\
**Post date:** [July 13, 2013, 3:43am UTC](https://discourse.cataclysmdda.org/t/turret-deactivation-dismantling/2190/1 "2013-07-13T03:43:53Z")

</div>

It’d be nice that since we can craft turrets, if we could get close enough and try to turn it off while it’s shooting, or stun it with a tazer/emp grenade first (maybe they just instantly turn it into dismantled components and broken processor parts).
