# Turret armies in cities?

**URL:** <https://discourse.cataclysmdda.org/t/turret-armies-in-cities/14946>\
**Category:** The Garage\
**Created:** [February 10, 2018, 9:23pm UTC](https://discourse.cataclysmdda.org/t/turret-armies-in-cities/14946 "2018-02-10T21:23:56Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Serkas](https://avatars.discourse-cdn.com/v4/letter/s/6a8cbe/32.png) [@Serkas](https://discourse.cataclysmdda.org/u/Serkas)\
**Post date:** [February 10, 2018, 9:23pm UTC](https://discourse.cataclysmdda.org/t/turret-armies-in-cities/14946/1 "2018-02-10T21:23:56Z")

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And I’m NOT talking about the regular roadblock situation anymore!  
Ok, I’m no expert at the game, but this seems a liiiiiiiiiittle excessive…

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/b/beb3038a66c8db722aebc25ee8fd9f3f37827fcc.png)

I have to admit however, that I’m playing with quite a lot of addons. Could this mass-spawning be caused by one of the location or weapon addons? As far as options go I have spawnrates at 70% and Wander spawns on.

Anyone knows a solution that brings back normal roadblocks?

Version is: 0.C-26187-g591cc61 (tiles) Build 7111

Mods: Craftable Gun Pack, Folding Parts pack, Tanks, Boats, More Survival Gear, Cataclysm++, DeadLeaves’ Fictional Guns, Icecoon’s Arsenal, Filthy Clothing, More Buildings, Mutant NPCs, No Acid Zombies, Necromancy, Simplified Nutrition, Beta National Guard Camp, StatsThoughSkills IV, ZSFIXED\_C:DDA Extra Professions & Gears, Extended Realistic Guns, NPC traits, Prevent Zombie Revivication, Mutation Changes, Classes and Scenarios Mod, Mining Mod, Medieval and Historic Content, Makeshift Items Mod, Vehicle Additions Pack, Bionics Systems Mod

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [February 10, 2018, 10:44pm UTC](https://discourse.cataclysmdda.org/t/turret-armies-in-cities/14946/2 "2018-02-10T22:44:38Z")

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2 posts were merged into an existing topic: [Huge spike in monster spawns?](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924)

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [February 10, 2018, 10:44pm UTC](https://discourse.cataclysmdda.org/t/turret-armies-in-cities/14946/3 "2018-02-10T22:44:38Z")

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