# Turrents at melee range

**URL:** <https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137>\
**Category:** The Garage\
**Created:** [September 20, 2013, 9:23pm UTC](https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137 "2013-09-20T21:23:30Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![phaethon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/phaethon/32/981_2.png) [@phaethon](https://discourse.cataclysmdda.org/u/phaethon)\
**Post date:** [September 20, 2013, 9:23pm UTC](https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137/1 "2013-09-20T21:23:30Z")

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This is either a feature or a bug, but if you try to close to melee range with a turret it is an instadeath. I got attacked 9 times over 3 turns with no opportunity to do anything or to attack. Each hit does ~30 damage too. I know range affects accuracy with turrets, but it seems a bit overpowered.

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**Author:** ![Necrucifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/necrucifer/32/44_2.png) [@Necrucifer](https://discourse.cataclysmdda.org/u/Necrucifer)\
**Post date:** [September 20, 2013, 10:06pm UTC](https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137/2 "2013-09-20T22:06:05Z")

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Use law’s, explosives, guns or anything ranged to take them out. EMP grenades destroy them as well from when I last used them. I am pretty sure it’s not a bug since they fire in bursts and no single shots. So of course you’re going to get ripped apart without good protection against a turret 🙂

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [September 20, 2013, 11:43pm UTC](https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137/3 "2013-09-20T23:43:42Z")

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Seriously? Why would you EVER try to melee a turret irl and ingame too.

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**Author:** ![gammaflux](https://avatars.discourse-cdn.com/v4/letter/g/3ec8ea/32.png) [@gammaflux](https://discourse.cataclysmdda.org/u/gammaflux)\
**Post date:** [September 20, 2013, 11:47pm UTC](https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137/4 "2013-09-20T23:47:36Z")

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Funny Note: One time in Version 0.7 I managed to survive a turret in melee range with half a bar left on my torso. With pure adrenaline I hacked the turret using my machete killing it in one glorious explosion. I instantly died…

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [September 20, 2013, 11:47pm UTC](https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137/5 "2013-09-20T23:47:53Z")

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> [@FunsizeNinja123](#):
>
> Seriously? Why would you EVER try to melee a turret irl and ingame too.

Aside from being constantly told that Noise is Bad So No Guns, Noway, Nohow?

That’s actually how I lost one of mine in the early going. No worries.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [September 20, 2013, 11:48pm UTC](https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137/6 "2013-09-20T23:48:30Z")

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> [@FunsizeNinja123](#):
>
> Seriously? Why would you EVER try to melee a turret irl and ingame too.

Oh god… System Shock 2 flashbacks

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [September 20, 2013, 11:49pm UTC](https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137/7 "2013-09-20T23:49:25Z")

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> [@Sevenn Arkoth](#):
>
> [quote=“FunsizeNinja123, post:3, topic:3137”]Seriously? Why would you EVER try to melee a turret irl and ingame too.

Oh god… System Shock 2 flashbacks[/quote]

Deactivate security, the turret never activates, of course you either melee or hack it.

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**Author:** ![phaethon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/phaethon/32/981_2.png) [@phaethon](https://discourse.cataclysmdda.org/u/phaethon)\
**Post date:** [September 21, 2013, 1:09am UTC](https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137/8 "2013-09-21T01:09:04Z")

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Gotcha. So this is a feature. I just thought it was a pretty hard counter to melee builds. 100+ HP damage per turn seemed excessive. I played an archer before this and was ripping up turrets so easily I never thought they were this tough.

It was a dumb idea, but honestly, the turret was almost dead, I was out of ammo, I had decent armor, and I had quick, fleet footed, and martial arts. I also had an angle where it didn’t have a shot on me until I was right next to it. I thought I could kill it… of course, I forgot they explode when they die, so I guess I was doomed even if I had killed it.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [September 21, 2013, 3:21am UTC](https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137/9 "2013-09-21T03:21:31Z")

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[quote=“phaethon, post:8, topic:3137”]Gotcha. So this is a feature. I just thought it was a pretty hard counter to melee builds. 100+ HP damage per turn seemed excessive. I played an archer before this and was ripping up turrets so easily I never thought they were this tough.

It was a dumb idea, but honestly, the turret was almost dead, I was out of ammo, I had decent armor, and I had quick, fleet footed, and martial arts. I also had an angle where it didn’t have a shot on me until I was right next to it. I thought I could kill it… of course, I forgot they explode when they die, so I guess I was doomed even if I had killed it.[/quote]

FWIW I’ve survived taking a Tankbot with a machete. It’s not something I’d recommend you do routinely, but it can work.

In general, though, best to throw rocks or shoot turrets.

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**Author:** ![ShinQuickMan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/shinquickman/32/2516_2.png) [@ShinQuickMan](https://discourse.cataclysmdda.org/u/ShinQuickMan)\
**Post date:** [September 21, 2013, 7:33am UTC](https://discourse.cataclysmdda.org/t/turrents-at-melee-range/3137/10 "2013-09-21T07:33:48Z")

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Now, if turrets could run out of ammo, then maybe you’d may be able to outlast them at extreme ranges before closing in. Until then…
