# Turning off zlevels option on the latest experimental is gone

**URL:** <https://discourse.cataclysmdda.org/t/turning-off-zlevels-option-on-the-latest-experimental-is-gone/24088>\
**Category:** The Garage\
**Created:** [July 3, 2020, 2:28am UTC](https://discourse.cataclysmdda.org/t/turning-off-zlevels-option-on-the-latest-experimental-is-gone/24088 "2020-07-03T02:28:50Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Post date:** [July 3, 2020, 10:37am UTC](https://discourse.cataclysmdda.org/t/turning-off-zlevels-option-on-the-latest-experimental-is-gone/24088/7 "2020-07-03T10:37:06Z")

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z-levels are stable, and [https://github.com/CleverRaven/Cataclysm-DDA/pull/41135](https://github.com/CleverRaven/Cataclysm-DDA/pull/41135) doesn’t work with z-levels disabled and I refuse to maintain two different versions of bridges, one that is awesome and one that is pathetic.

Now that ground vehicles can go up and down ramps, there is space for a lot of new features, like highway overpasses, hills, and possibly railroads.

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_[View the full topic](https://discourse.cataclysmdda.org/t/turning-off-zlevels-option-on-the-latest-experimental-is-gone/24088)._
