# Turning off the 'real time' play?

**URL:** <https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372>\
**Category:** The Bunker\
**Created:** [August 20, 2016, 5:44pm UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372 "2016-08-20T17:44:07Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![Stelknecht](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stelknecht/32/1359_2.png) [@Stelknecht](https://discourse.cataclysmdda.org/u/Stelknecht)\
**Post date:** [August 20, 2016, 5:44pm UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/1 "2016-08-20T17:44:07Z")

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Can I somehow go back to turn based? I’m not quick. Latest experimental.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [August 20, 2016, 7:39pm UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/2 "2016-08-20T19:39:54Z")

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Go to options and turn it to 0.00?

😑

The option is called ‘automatic zombie advancement’ and is in the ‘general options’

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [August 20, 2016, 8:39pm UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/3 "2016-08-20T20:39:01Z")

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Wait. Let me get this straight, the new versions have real time zombie movement without waiting for you???

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [August 20, 2016, 8:46pm UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/4 "2016-08-20T20:46:47Z")

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No.

they have the option to let everything take 1 turn every ‘X’ seconds you are inactive. To encourage more active thinking and faster, more intense gameplay on your feet.

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**Author:** ![Stelknecht](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stelknecht/32/1359_2.png) [@Stelknecht](https://discourse.cataclysmdda.org/u/Stelknecht)\
**Post date:** [August 20, 2016, 10:16pm UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/5 "2016-08-20T22:16:30Z")

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Oh, DO’h. I thought that was the rate at which the zombies turned into more freaky zombies, and it was 0.00; I like a little advancement so I set it up.  
Thanks PK.

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**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [August 21, 2016, 9:09am UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/6 "2016-08-21T09:09:56Z")

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Lol holy crap never knew this I thought it was some kind of zombie evolution thing to not movement lol.  
might check this out at some point 🙂

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [August 21, 2016, 5:21pm UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/7 "2016-08-21T17:21:56Z")

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[quote=“pisskop, post:2, topic:12372”]Go to options and turn it to 0.00?

😑

The option is called ‘automatic zombie advancement’ and is in the ‘general options’[/quote]

Should be renamed. I’m glad I didn’t change it, I thought this was related to evolution…

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [August 21, 2016, 5:24pm UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/8 "2016-08-21T17:24:10Z")

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aye. it affects more than just zombies, and its time based constraints, not automatic.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [August 23, 2016, 3:40pm UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/9 "2016-08-23T15:40:32Z")

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Naming it “automatic zombie advancement” is the dumbest fucking idea I’ve heard of. Making it ON by default would be the second dumbest.

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**Author:** ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Post date:** [August 24, 2016, 7:44pm UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/10 "2016-08-24T19:44:42Z")

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> [@Random\_dragon](#):
>
> Naming it “automatic zombie advancement” is the dumbest fucking idea I’ve heard of. Making it ON by default would be the second dumbest.

I think of a few dumber ideas :).

Edit:  
[Renamed "automatic zombie advancement" into "Realtime turn progression". by Soyweiser · Pull Request #18120 · CleverRaven/Cataclysm-DDA · GitHub](https://github.com/CleverRaven/Cataclysm-DDA/pull/18120) made PR to rename it. Default of this feature is off btw.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [August 28, 2016, 9:20am UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/11 "2016-08-28T09:20:02Z")

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Uncertain where I read the claim that it was on by default. Apologies for the mix-up.

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**Author:** ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Post date:** [August 29, 2016, 10:51am UTC](https://discourse.cataclysmdda.org/t/turning-off-the-real-time-play/12372/12 "2016-08-29T10:51:14Z")

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> [@Random\_dragon](#):
>
> Uncertain where I read the claim that it was on by default. Apologies for the mix-up.

No worries man, we all make mistakes.
