# Trap Visual Glitch (Z-Level Related)?

**URL:** https://discourse.cataclysmdda.org/t/trap-visual-glitch-z-level-related/9206
**Category:** The Garage
**Created:** [March 22, 2015, 2:03am UTC](https://discourse.cataclysmdda.org/t/trap-visual-glitch-z-level-related/9206 "2015-03-22T02:03:38Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Nioca](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nioca/32/331_2.png) [@Nioca](https://discourse.cataclysmdda.org/u/Nioca)
#### Post date: [March 22, 2015, 2:03am UTC](https://discourse.cataclysmdda.org/t/trap-visual-glitch-z-level-related/9206/1 "2015-03-22T02:03:38Z")

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Build 2896 Console, Commit 230d3dc

Very minor glitch that seems to be related to Z-levels. If a survivor starts underground (such as in a lab), while they can still spot traps (and traps otherwise act as if spotted for all intents and purposes, such as stepping on one prompting a warning), traps will not show up on the overmap. This bug persists until the survivor goes up or down a level, at which point traps behave normally again. Interestingly enough, previously-discovered traps then seem to get rediscovered (and show up normally). Based on some testing I did, this doesn’t seem to happen if the player starts out at surface level.

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [March 22, 2015, 7:29am UTC](https://discourse.cataclysmdda.org/t/trap-visual-glitch-z-level-related/9206/2 "2015-03-22T07:29:50Z")

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Yeah, it’s probably z-levels and so my fault.

Sounds like z-level is not properly set on player’s spawn. If that’s it, it should be easy to fix and dangerous to left unfixed (though it would show up later in development - by spawning player in very wrong spot).
