# Transplant trees mod help

**URL:** https://discourse.cataclysmdda.org/t/transplant-trees-mod-help/18102
**Category:** The Lab
**Created:** [December 26, 2018, 9:33pm UTC](https://discourse.cataclysmdda.org/t/transplant-trees-mod-help/18102 "2018-12-26T21:33:17Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Medi\_Ding](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/medi_ding/32/5091_2.png) [@Medi\_Ding](https://discourse.cataclysmdda.org/u/Medi_Ding)
#### Post date: [December 26, 2018, 9:33pm UTC](https://discourse.cataclysmdda.org/t/transplant-trees-mod-help/18102/1 "2018-12-26T21:33:17Z")

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I’m not trying to implement a way to make trees grow, but I want to at least be able to transplant useful trees to my base.

This is the json I’ve done:

Constructions:  
{  
“type” : “construction”,  
“description” : “Dig up Apple Tree”,  
“category” : “OTHER”,  
“required\_skills” : [[ “survival”, 3] ],  
“time” : 30,  
“qualities”: [[ { “id”: “DIG”, “level”: 2 }] ],  
“byproducts”: [{ “item”: “packed\_apple\_tree” }],  
“components” : [  
[[ “bag\_canvas”, 1] ]  
],  
“pre\_terrain” : “t\_tree\_apple”,  
“post\_terrain” : “t\_pit”  
},  
{  
“type” : “construction”,  
“description” : “Plant Apple Tree”,  
“category” : “OTHER”,  
“required\_skills” : [[ “survival”, 3] ],  
“time” : 40,  
“qualities”: [[ { “id”: “DIG”, “level”: 2 }] ],  
“byproducts”: [{ “item”: “bag\_canvas” }],  
“components” : [  
[[ “packed\_apple\_tree”, 1] ]  
],  
“pre\_terrain” : “t\_pit”,  
“post\_terrain” : “t\_tree\_apple”  
}

Items (I ripped this straight from heavy duty frame, so I think it should change):  
{  
“type”:“GENERIC”,  
“id” : “packed\_apple\_tree”,  
“name” : “packed apple tree”,  
“description” : “An uprooted apple tree that can be placed somewhere else.”,  
“weight” : 100000,  
“to\_hit” : -6,  
“color” : “green”,  
“symbol” : “]”,  
“material” : [“wood”, “cotton”],  
“volume” : 80,  
“bashing” : 25,  
“category” : “other”,  
“price” : 12000  
}

I’m not sure how to make the 1 construction compatible for multiple trees, though. I felt like “deconstruct furniture”, which works on multiple things, would help, but it had “pre\_special” and “check\_deconstruct” instead of “pre\_terrain”. Are those specials not able to be modified with json?
