# Trans logistics needs more work

**URL:** <https://discourse.cataclysmdda.org/t/trans-logistics-needs-more-work/27204>\
**Category:** The Garage\
**Created:** [October 21, 2021, 3:00am UTC](https://discourse.cataclysmdda.org/t/trans-logistics-needs-more-work/27204 "2021-10-21T03:00:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Bio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bio/32/6690_2.png) [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Post date:** [October 21, 2021, 3:00am UTC](https://discourse.cataclysmdda.org/t/trans-logistics-needs-more-work/27204/1 "2021-10-21T03:00:00Z")

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I’m trying to do the translogistics course challange for an hour now but I think this scenario needs alot of work before it can be considered “possible” or “complete”.  
For starters everytime I spawn in the game I spawn in a wall between a storage closet and airvent, and the “correct” way to go I have to smash down a shelf, but if you go to the left you’ll be trapped in the air vents forever because you need a saw for the metal grates.  
Second off unless you start the game with 4 electronics and 1 computers, you’ll be stuck there forever if you can’t find any saw tools randomly generated or a lanyard in one of the desks.  
I think as a starting map you should have at least one way of escaping that doesn’t rely on RNG, otherwise you’ll spend too long messing around before you realize you’re soft locked.  
Lastly I have noticed a few passageways and doors blocked off by furniture you can’t see through and I can’t tell if that’s intentional or not, like it was in the shady basement slocs.  
Unless there’s some way to build a jackhammer out of spare parts I don’t think this should be in the baseline game yet.

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**Author:** ![AcidAntOnAMinefield](https://avatars.discourse-cdn.com/v4/letter/a/a4c791/32.png) [@AcidAntOnAMinefield](https://discourse.cataclysmdda.org/u/AcidAntOnAMinefield)\
**Post date:** [October 21, 2021, 6:27am UTC](https://discourse.cataclysmdda.org/t/trans-logistics-needs-more-work/27204/2 "2021-10-21T06:27:24Z")

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> [@Seeking feedback on the TCL (new lab) from playtesters](https://discourse.cataclysmdda.org/t/seeking-feedback-on-the-tcl-new-lab-from-playtesters/27076):
>
> cross-posted on reddit The Trans-Coast Logistics facility (aka new lab, aka modular lab) has been released for a couple of weeks now, so I’m hoping enough players have encountered it and worked their way through it to offer some feedback before I move on to the next phase. I have some areas that I really want feed back on but I’d also appreciate input on the overall approach to these labs and any interesting stories that they have facilitated. When I began working on this set of maps, I had a…

There’s a feedback thread here.
