# Tranquilizer Gun + New Med Idea

**URL:** <https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783>\
**Category:** The Drawing Board\
**Created:** [July 13, 2014, 8:27pm UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783 "2014-07-13T20:27:20Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![supergameman](https://avatars.discourse-cdn.com/v4/letter/s/ecccb3/32.png) [@supergameman](https://discourse.cataclysmdda.org/u/supergameman)\
**Post date:** [July 13, 2014, 8:27pm UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/1 "2014-07-13T20:27:20Z")

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I have a new idea for a gun and a med.  
New Med : Rozerem.  
When consumed,  
"You suddenly feel light-headed."  
It greatly increases the chance of falling asleep, but you’ll stay asleep through nearly everything, even some injuries.  
It can normally be found in households.  
New Gun : Tranquilizer Gun  
Found in Hospitals sometimes. (Any idea for a craft recipe?)  
To make Tranquilizer needles for ammo:  
Syringe_1 + Rozerem_1  
Difficulty : 2  
Time to Craft : 5 min.  
When shot, the mob or NPC that is hit loses 20 speed per turn, until it hits 0. After that, they will stay still for 10 turns, before slowly regaining their speed at 20 per turn. Also, a grazing shot/miss won’t affect the mob, but will still do very small damage. Against Zombie Hulks, 3 shots are necessary to stop it.  
What do you think about this idea?

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**Author:** ![Datanazush](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/datanazush/32/1055_2.png) [@Datanazush](https://discourse.cataclysmdda.org/u/Datanazush)\
**Post date:** [July 13, 2014, 8:36pm UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/2 "2014-07-13T20:36:20Z")

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I don’t think narcotics/sedatives work on Zombies. They’re pretty much just squishy meat suits for the blob, right?

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**Author:** ![supergameman](https://avatars.discourse-cdn.com/v4/letter/s/ecccb3/32.png) [@supergameman](https://discourse.cataclysmdda.org/u/supergameman)\
**Post date:** [July 13, 2014, 8:41pm UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/3 "2014-07-13T20:41:13Z")

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Apparently, zombies don’t need sleep, but that doesn’t mean you can’t encourage them…hint, hint.

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**Author:** ![Dec](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dec/32/218_2.png) [@Dec](https://discourse.cataclysmdda.org/u/Dec)\
**Post date:** [July 13, 2014, 8:44pm UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/4 "2014-07-13T20:44:36Z")

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I want this simply so that I can fill a mobile meth lab with sleepy NPCs before ramming it into an office tower.

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**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [July 13, 2014, 8:57pm UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/5 "2014-07-13T20:57:29Z")

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would be cool though to use it on widlife then drag em back to camp and place them in a breeding pen woot breeding live stock needs to be in this game 🙂 we have farming so should be 😉

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**Author:** ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Post date:** [July 14, 2014, 2:22am UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/6 "2014-07-14T02:22:07Z")

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I would like one of those dart rifles zoo keepers sometimes have around for moving animals between cells.

Also take note that shooting people with tranquilizer guns will likely kill them from overdose

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [July 14, 2014, 2:27am UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/7 "2014-07-14T02:27:33Z")

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> [@John Candlebury](#):
>
> Also take note that shooting people with tranquilizer guns will likely kill them from overdose

You’ve got it backwards. It would likely take a larger dose (more shots) of the same sedative to down a human target than it would most of our four-legged friends. We’re remarkably resistant to toxins.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [July 14, 2014, 4:52am UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/8 "2014-07-14T04:52:37Z")

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Years of Doritos and Mountain Dew have made this wild Gtaguy very resistant to our tranquilizers. It took seven to get him down.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [July 16, 2014, 9:45am UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/9 "2014-07-16T09:45:58Z")

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I’d love to see it in game. Might not work on Zeds, but on NPCs/wildlife… hell yeah.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [July 20, 2014, 6:21pm UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/10 "2014-07-20T18:21:16Z")

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> [@stk2008](#):
>
> would be cool though to use it on widlife then drag em back to camp and place them in a breeding pen woot breeding live stock needs to be in this game 🙂 we have farming so should be 😉

This will probably go in fairly easily once we have true static wildlife instead of dynamically spawned ones.

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**Author:** ![saltmummy626](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/saltmummy626/32/300_2.png) [@saltmummy626](https://discourse.cataclysmdda.org/u/saltmummy626)\
**Post date:** [July 21, 2014, 3:06am UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/11 "2014-07-21T03:06:47Z")

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At first when I read this I thought “eh…” but then I thought “oh wait, actually…” the idea of shooting NPCs with a tranq to stop them from bashing my fences or attacking my dogs is an attractive one. also, if we could drag them around once they were unconscious, filling a vehicle or small building with them and setting it alight is a disturbing yet attractive idea.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [July 21, 2014, 3:14am UTC](https://discourse.cataclysmdda.org/t/tranquilizer-gun-new-med-idea/6783/12 "2014-07-21T03:14:34Z")

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> [@saltmummy626](#):
>
> At first when I read this I thought “eh…” but then I thought “oh wait, actually…” filling a vehicle or small building with them and setting it alight is a disturbing yet attractive idea.

You evil evil little man.
