[quote=“slydogg9692, post:34, topic:421”]More traits!
Pure Blood (+5) - You are a fine genetic specimen. Unfortunately, your body outright refuses any significant changes to it. You cannot gain any mutations and cannot install any CBMs.
Intense Pacifist (+3) - You cannot bear to kill anything living at all. You get a substantial morale penalty for killing or butchering any regular living being.
And, if it comes to the point where NPCs are so buggy anymore…
Charismatic (-3) - You have a certain kind of charm. NPC reactions react better to you, and are more likely to join you.
[quote=“KA101, post:33, topic:421”]From one of the temperature threads:
Chills: You just require more heat to feel warm. “Cold” happens at 5 degrees warmer than baseline. +3 points.
Feverish: It’s too bleedin’ hot out. “Hot” happens at 5 degrees cooler. +3 points. (Less layers is less encumbrance, but also means less carry-capacity, armor, etc!)[/quote]
Is that in Celsius or Fahrenheit? If it’s the latter, it’s kind of a small detriment for that amount of bonus points. Eh. Minor detail anyways. It’s the heart of the idea that matters.[/quote]
Yeah, my numbers need fine-tuning there; I play in Celsius but then I don’t play with temperature effects enabled. Wasn’t sure what magnitude would be worthwhile but given the problems I’ve read about, decided to err high.
Would a regular living thing that hits a trap trigger the morale hit? Not sure if the game discriminates between player-set traps and pre-existing traps. (Squirrels fall into my dry-moat all the time.)