Here’s my two cent
New mutation branch:Vitality
New mutation branch:Ignorance
Vital Spirit (-4)
Branch: Vitality
-All speed penalties are halved, though, you don’t move any faster otherwise. You will also can not be forced asleep except from schizophrenia. If unconsciousness from pain is ever implemented, this trait would raise the pain threshold for unconsciousness significantly, as well as for being knocked out from other sources. It may be harder to sleep overall though (stacks with insomnia)
Pain Ignorant
Branch: Ignorance
-Prerequisites:HP Ignorant
Stat penalty for pain is halved, but the speed debuffs still apply. You may sometimes also fail to notice if an enemy hits you, as some low damage attacks may not report in the announcement window.
Ignorant
Branch: Ignorance
Details and creatures might not be immediately apparent. Enemies, items, etc may not be immediately noticed by you (invisible to only you) before careful observation (enemies who are closing with you should be noticeable easily though.)
Death Ignorant
Branch: Ignorance
Branch:Vitality
Prerequisites:Pain ignorant, HP ignorant
Taking a fatal hit to the head or torso will not instantly kill you, however, it will be marked as broken (thus cannot be healed by surgery) and be fatal on the next damaging (>1 damage) hit.
Rasputanian
Branch: Vitality
Prerequisites:Death Ignorant
You are truly difficult to keep down! You will not perish unless BOTH torso and head are brought to zero. They will still be broken at that point though and need surgery to fix. If your torso is broken, all bleeding damage is shifted to your head.