# Training is absurdly OP

**URL:** <https://discourse.cataclysmdda.org/t/training-is-absurdly-op/6632>\
**Category:** The Drawing Board\
**Created:** [June 27, 2014, 6:49am UTC](https://discourse.cataclysmdda.org/t/training-is-absurdly-op/6632 "2014-06-27T06:49:42Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Bonevomit](https://avatars.discourse-cdn.com/v4/letter/b/e9c0ed/32.png) [@Bonevomit](https://discourse.cataclysmdda.org/u/Bonevomit)\
**Post date:** [June 27, 2014, 6:49am UTC](https://discourse.cataclysmdda.org/t/training-is-absurdly-op/6632/1 "2014-06-27T06:49:42Z")

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I just recruited an NPC and gave him a handful of blueberry seeds

What did he give me in exhange?

4 levels of throwing, unarmed, and first aid  
2 levels of launchers and mechanical

Training took a couple of hours and in the end he still owed me

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**Author:** ![CritMedic](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/critmedic/32/280_2.png) [@CritMedic](https://discourse.cataclysmdda.org/u/CritMedic)\
**Post date:** [June 27, 2014, 11:55am UTC](https://discourse.cataclysmdda.org/t/training-is-absurdly-op/6632/2 "2014-06-27T11:55:14Z")

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CritMedic looks at his 6 computers, 7 electronics and 4 mechanics. Well maybe NPCs are a little OP in training   
NPCs definitely need to have training nerfed

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**Author:** ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Post date:** [June 27, 2014, 2:02pm UTC](https://discourse.cataclysmdda.org/t/training-is-absurdly-op/6632/3 "2014-06-27T14:02:48Z")

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You gave him a potentially endless supply of food, and you think you ripped him off?

But no really, I agree.

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**Author:** ![GroeneAppel](https://avatars.discourse-cdn.com/v4/letter/g/7ab992/32.png) [@GroeneAppel](https://discourse.cataclysmdda.org/u/GroeneAppel)\
**Post date:** [June 27, 2014, 2:14pm UTC](https://discourse.cataclysmdda.org/t/training-is-absurdly-op/6632/4 "2014-06-27T14:14:33Z")

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Aren’t NPC’s fairly broken in any case? I just keep both static and wandering npc’s off.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [June 27, 2014, 3:57pm UTC](https://discourse.cataclysmdda.org/t/training-is-absurdly-op/6632/5 "2014-06-27T15:57:47Z")

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> [@GroeneAppel](#):
>
> Aren’t NPC’s fairly broken in any case? I just keep both static and wandering npc’s off.

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**Author:** ![Bonevomit](https://avatars.discourse-cdn.com/v4/letter/b/e9c0ed/32.png) [@Bonevomit](https://discourse.cataclysmdda.org/u/Bonevomit)\
**Post date:** [June 27, 2014, 7:50pm UTC](https://discourse.cataclysmdda.org/t/training-is-absurdly-op/6632/6 "2014-06-27T19:50:37Z")

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That’s all well and good, but just turning off NPCs isn’t much of a solution.

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**Author:** ![IcedPee](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/icedpee/32/259_2.png) [@IcedPee](https://discourse.cataclysmdda.org/u/IcedPee)\
**Post date:** [June 27, 2014, 10:34pm UTC](https://discourse.cataclysmdda.org/t/training-is-absurdly-op/6632/7 "2014-06-27T22:34:05Z")

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> [@GroeneAppel](#):
>
> Aren’t NPC’s fairly broken in any case? I just keep both static and wandering npc’s off.

Not really an optimal solution but probably the only possible one currently.
