# Tracked Aisle

**URL:** <https://discourse.cataclysmdda.org/t/tracked-aisle/11760>\
**Category:** The Drawing Board\
**Created:** [April 23, 2016, 4:00pm UTC](https://discourse.cataclysmdda.org/t/tracked-aisle/11760 "2016-04-23T16:00:01Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Litppunk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/litppunk/32/409_2.png) [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)\
**Post date:** [April 23, 2016, 4:00pm UTC](https://discourse.cataclysmdda.org/t/tracked-aisle/11760/1 "2016-04-23T16:00:01Z")

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Probably not something that could be easily done, but maybe it will give someone an idea.  
Tracked Aisle: A simple aisle-way with tracks for pushing/pulling around an in-vehicle cart. Tracked Aisles have no container space but take up the vehicle space reserved for containers. )To prevent container collisions) The carts which can be crafted onto a tracked aisle can only move on tracked aisle, attempting to pull them elsewhere results in collision same as pulling a cart into a wall or furniture.

Thoughts? Brainstorms off this idea?

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [April 23, 2016, 6:04pm UTC](https://discourse.cataclysmdda.org/t/tracked-aisle/11760/2 "2016-04-23T18:04:32Z")

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You had me so confused until I figured out that you mean ‘aisle’.

I’m not sure how feasible your idea is codewise, but it sounds good on paper.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [April 23, 2016, 6:45pm UTC](https://discourse.cataclysmdda.org/t/tracked-aisle/11760/3 "2016-04-23T18:45:51Z")

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Would require very specific hardcode, just for that one feature. Grab/pull code is a bit of a mess, even after multiple fixes.

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**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [April 23, 2016, 7:50pm UTC](https://discourse.cataclysmdda.org/t/tracked-aisle/11760/4 "2016-04-23T19:50:34Z")

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sounds good, nice addition for large vehicles with cargo bays

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**Author:** ![Litppunk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/litppunk/32/409_2.png) [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)\
**Post date:** [April 23, 2016, 10:54pm UTC](https://discourse.cataclysmdda.org/t/tracked-aisle/11760/5 "2016-04-23T22:54:06Z")

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yea I figured that would be the net feedback. Still should be easier to code than overlapping vehicles or vehichle towing.

Apologies for the isle-aisle mix-up. Fixed it.
