# Torch Glitch

**URL:** <https://discourse.cataclysmdda.org/t/torch-glitch/4893>\
**Category:** The Garage\
**Created:** [January 28, 2014, 9:06pm UTC](https://discourse.cataclysmdda.org/t/torch-glitch/4893 "2014-01-28T21:06:15Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![FoobyDude](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/foobydude/32/1373_2.png) [@FoobyDude](https://discourse.cataclysmdda.org/u/FoobyDude)\
**Post date:** [January 28, 2014, 9:06pm UTC](https://discourse.cataclysmdda.org/t/torch-glitch/4893/1 "2014-01-28T21:06:15Z")

</div>

When ever I use a torch and it runs out, the burnt out torch says it’s still lit and the Debug comes up saying it isn’t supposed to, my game froze once already and I had to re drive through a horde of zombies to get back to where I was. No screen-shot cause I wasn’t able to.

> player.cpp[5502]: burnt out torch is active, but has no known active function. -debug log

Using the 0.9 version with Windows 7.

---

<div class="post-metadata">

**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [January 28, 2014, 10:25pm UTC](https://discourse.cataclysmdda.org/t/torch-glitch/4893/2 "2014-01-28T22:25:55Z")

</div>

This was recently fixed in the experimental build, but thanks for the bug report!
