# Too much numbers, bad for gameplay?

**URL:** <https://discourse.cataclysmdda.org/t/too-much-numbers-bad-for-gameplay/4570>\
**Category:** The Drawing Board\
**Created:** [December 20, 2013, 4:03am UTC](https://discourse.cataclysmdda.org/t/too-much-numbers-bad-for-gameplay/4570 "2013-12-20T04:03:59Z")\
**Posts on this page:** 1\
**Page:** 4

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**Author:** ![ribblle](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ribblle/32/5263_2.png) [@ribblle](https://discourse.cataclysmdda.org/u/ribblle)\
**Post date:** [February 17, 2017, 9:03pm UTC](https://discourse.cataclysmdda.org/t/too-much-numbers-bad-for-gameplay/4570/61 "2017-02-17T21:03:00Z")

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You could make it optional. Checking a catalogue to compare guns (or trying them out for a certain amount of turns, Brogue style) would be great for roleplay though.

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