# Too many military bunkers \[6024\]

**URL:** https://discourse.cataclysmdda.org/t/too-many-military-bunkers-6024/13108
**Category:** The Garage
**Created:** [December 8, 2016, 11:52am UTC](https://discourse.cataclysmdda.org/t/too-many-military-bunkers-6024/13108 "2016-12-08T11:52:01Z")
**Posts on this page:** 4
**Page:** 1

<div class="post-metadata">

### Author: ![digitCruncher](https://avatars.discourse-cdn.com/v4/letter/d/cab0a1/32.png) [@digitCruncher](https://discourse.cataclysmdda.org/u/digitCruncher)
#### Post date: [December 8, 2016, 11:52am UTC](https://discourse.cataclysmdda.org/t/too-many-military-bunkers-6024/13108/1 "2016-12-08T11:52:01Z")

</div>

Creating a new map creates _way_ too many military bunkers, and some are even off roads (which I don’t think is intended)

This is most prominent if you set city distance to 8 (I looked at 8 ‘end of road’ buildings, and all were military bunkers), but even with default settings I am seeing far more than usual.

Starting a new character with default settings and I have 20 military bunkers (two off-road) within the ‘Reveal Map’ zone. For comparison, there are 5 evac shelters, 11 gas stations, no farms, and 1 mine. Next attempt: 20 bunkers, 6 shelters, 9 gas stations, no farms, and no mines.

---

<div class="post-metadata">

### Author: ![Wyzack](https://avatars.discourse-cdn.com/v4/letter/w/7bcc69/32.png) [@Wyzack](https://discourse.cataclysmdda.org/u/Wyzack)
#### Post date: [December 9, 2016, 8:41pm UTC](https://discourse.cataclysmdda.org/t/too-many-military-bunkers-6024/13108/2 "2016-12-09T20:41:36Z")

</div>

I also noticed this, as i play with city spacing set at maximum or near maximum. They are goddamn everywhere

---

<div class="post-metadata">

### Author: ![digitCruncher](https://avatars.discourse-cdn.com/v4/letter/d/cab0a1/32.png) [@digitCruncher](https://discourse.cataclysmdda.org/u/digitCruncher)
#### Post date: [December 9, 2016, 10:07pm UTC](https://discourse.cataclysmdda.org/t/too-many-military-bunkers-6024/13108/3 "2016-12-09T22:07:30Z")

</div>

This seems to be fixed in 6038. The number of bunkers has been 7 or 8 (which is more than half) in three attempts, but I don’t see any patch notes on what could have fixed it.

[Edit] Actually, it seems to be an intermittent problem, and might actually be because there seems to be slightly more long roads. Sometimes there are 20+ Labs, sometimes there are 20+ bunkers, and sometimes there is a nice balance[Edit]

---

<div class="post-metadata">

### Author: ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)
#### Post date: [December 11, 2016, 2:15am UTC](https://discourse.cataclysmdda.org/t/too-many-military-bunkers-6024/13108/4 "2016-12-11T02:15:50Z")

</div>

Wasn’t there a mod which placed bunkers in the wilds?
