# Too many bionics, keybinds absent?

**URL:** <https://discourse.cataclysmdda.org/t/too-many-bionics-keybinds-absent/2763>\
**Category:** The Garage\
**Created:** [August 20, 2013, 6:16am UTC](https://discourse.cataclysmdda.org/t/too-many-bionics-keybinds-absent/2763 "2013-08-20T06:16:24Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Nukeitall](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nukeitall/32/1001_2.png) [@Nukeitall](https://discourse.cataclysmdda.org/u/Nukeitall)\
**Post date:** [August 20, 2013, 6:16am UTC](https://discourse.cataclysmdda.org/t/too-many-bionics-keybinds-absent/2763/1 "2013-08-20T06:16:24Z")

</div>

Much like the topic says, I seem to have too many CBMs and now I don’t have any new keybinds assigned to new bionics. Is there a way around this? Alternatively, I hope the developers see this issue and work it out in future versions.

---

<div class="post-metadata">

**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [August 20, 2013, 6:22am UTC](https://discourse.cataclysmdda.org/t/too-many-bionics-keybinds-absent/2763/2 "2013-08-20T06:22:37Z")

</div>

This should be fixed in the current dev version. Thanks for reporting it, though!
