# Tips, Tricks, and Newb Questions!

**URL:** <https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42>\
**Category:** The Bunker\
**Created:** [January 3, 2013, 3:04am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42 "2013-01-03T03:04:39Z")\
**Posts on this page:** 20\
**Page:** 99

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [December 21, 2013, 8:07am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1961 "2013-12-21T08:07:33Z")

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how do i get rid of fungal beds, fungal tree, etc. do they eventually disipate after you destroy the fungal tower?

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**Author:** ![Datanazush](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/datanazush/32/1055_2.png) [@Datanazush](https://discourse.cataclysmdda.org/u/Datanazush)\
**Post date:** [December 21, 2013, 8:25am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1962 "2013-12-21T08:25:13Z")

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> [@HunterAlpha1](#):
>
> how do i get rid of fungal beds, fungal tree, etc. do they eventually disipate after you destroy the fungal tower?

I haven’t hung around a cleared fungal bloom long enough to see if it cleans up, but I find that a well thrown molotov will usually reduce the bloom’s area to ash, which I guess works, right?

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**Author:** ![jimboblordofeskimos](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jimboblordofeskimos/32/2_2.png) [@jimboblordofeskimos](https://discourse.cataclysmdda.org/u/jimboblordofeskimos)\
**Post date:** [December 21, 2013, 8:35am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1963 "2013-12-21T08:35:30Z")

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> [@HunterAlpha1](#):
>
> how do i get rid of fungal beds, fungal tree, etc. do they eventually disipate after you destroy the fungal tower?

Mollis on the beds, mollis/powerful guns/splosives on the trees etc. New fungal stuff will stop spawning once the spire goes down but everything else will still hang around unless its killed.

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [December 21, 2013, 7:02pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1964 "2013-12-21T19:02:26Z")

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> [@jimboblordofeskimos](#):
>
> [quote=“HunterAlpha1, post:1961, topic:42”]how do i get rid of fungal beds, fungal tree, etc. do they eventually disipate after you destroy the fungal tower?

Mollis on the beds, mollis/powerful guns/splosives on the trees etc. New fungal stuff will stop spawning once the spire goes down but everything else will still hang around unless its killed.[/quote]kk thanks.

also, it seems that Animal Empathy works on fungals, as almost all fungal creatures i have encountered thus far except for fungal zombies and fungal ants. is it AE, or are they normally non hostile?

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**Author:** ![infectedmochi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/infectedmochi/32/206_2.png) [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Post date:** [December 21, 2013, 7:10pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1965 "2013-12-21T19:10:47Z")

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Fungal tend to be passive I think, unless you attack them you can pass through their site without incident.

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**Author:** ![Derschlact](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/derschlact/32/184_2.png) [@Derschlact](https://discourse.cataclysmdda.org/u/Derschlact)\
**Post date:** [December 21, 2013, 7:18pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1966 "2013-12-21T19:18:33Z")

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Fungie creatures are normally non-hostile.

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [December 21, 2013, 7:20pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1967 "2013-12-21T19:20:10Z")

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> [@Derschlact](#):
>
> Fungie creatures are normally non-hostile.

Until you start putting them on your pizza, then suddenly it’s as if you ate their kids or something.

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [December 21, 2013, 7:23pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1968 "2013-12-21T19:23:57Z")

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> [@Rivet](#):
>
> [quote=“Derschlact, post:1966, topic:42”]Fungie creatures are normally non-hostile.

Until you start putting them on your pizza, then suddenly it’s as if you ate their kids or something.[/quote]lol!

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [December 21, 2013, 9:54pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1969 "2013-12-21T21:54:24Z")

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If they’re not hostile… then what is the purpose in fighting them exactly?

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**Author:** ![Inadequate](https://avatars.discourse-cdn.com/v4/letter/i/b9e5f3/32.png) [@Inadequate](https://discourse.cataclysmdda.org/u/Inadequate)\
**Post date:** [December 22, 2013, 1:39am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1970 "2013-12-22T01:39:23Z")

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They will constantly produce spores and more fungal creatures unless you kill off the entire fungal population in that area, and they’re pretty annoying to have around.

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [December 22, 2013, 5:16am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1971 "2013-12-22T05:16:17Z")

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in earlier versions i’m pretty sure fungaloids and pretty much everything but the spores were hostile.

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**Author:** ![jimboblordofeskimos](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jimboblordofeskimos/32/2_2.png) [@jimboblordofeskimos](https://discourse.cataclysmdda.org/u/jimboblordofeskimos)\
**Post date:** [December 22, 2013, 6:04am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1972 "2013-12-22T06:04:56Z")

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Non hostile doesnt mean not dangerous. Go play in the clouds of fungal spores and see how things turn out.

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**Author:** ![vivat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vivat/32/98_2.png) [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Post date:** [December 22, 2013, 9:47am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1973 "2013-12-22T09:47:21Z")

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Hi! how to plant seed?  
i have mini-shovel, (“till soil” in the construction menu)  
"d"rop seed (corn seed)  
"u"nload water from the plastic bottle  
what i need to do after?  
how many time i need wait?

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**Author:** ![anon388770](https://avatars.discourse-cdn.com/v4/letter/a/e9a140/32.png) [@anon388770](https://discourse.cataclysmdda.org/u/anon388770)\
**Post date:** [December 22, 2013, 10:23am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1974 "2013-12-22T10:23:25Z")

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[http://www.wiki.cataclysmdda.com/index.php?title=Farming](http://www.wiki.cataclysmdda.com/index.php?title=Farming)

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [December 22, 2013, 4:34pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1975 "2013-12-22T16:34:04Z")

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Any tips on base building?

At the moment I have a couple of options. There’s my original emergency shelter… or just to the north there’s a small military base that comes with a fence around it.

I’m not sure what the rules are about where various enemies can spawn.

I’ve never seen standard zombies near the shelter, but a zombie bear smashed through a window and came after me. For some reason everything I fired at it bounced off until I used a .45 Super round.

Anyway, I want to avoid that happening again.

Should I move into the bunker? Should I stay where I am?

Either way, what should I be trying to do regarding traps, additional walls, gates, pits etc?

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**Author:** ![Datanazush](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/datanazush/32/1055_2.png) [@Datanazush](https://discourse.cataclysmdda.org/u/Datanazush)\
**Post date:** [December 22, 2013, 4:45pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1976 "2013-12-22T16:45:46Z")

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For gates, because I’m a lazy bastard, I like to build a vehicle that’s the width of where you want the gate, and just use shutter doors; The caveat there is that you can’t drive through shutter door gates, but it’s a good deal more resource efficient to build them.

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [December 22, 2013, 5:08pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1977 "2013-12-22T17:08:42Z")

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Something just occurred to me. Is it even possible to use power armour without a hauling frame?

I was thinking you could use it with a sword or something like that… but… if it has zero carrying capacity, then how do you carry the UPS to power it?

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**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [December 22, 2013, 9:27pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1978 "2013-12-22T21:27:05Z")

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[quote=“DG123, post:1975, topic:42”]Any tips on base building?

At the moment I have a couple of options. There’s my original emergency shelter… or just to the north there’s a small military base that comes with a fence around it.

I’m not sure what the rules are about where various enemies can spawn.

I’ve never seen standard zombies near the shelter, but a zombie bear smashed through a window and came after me. For some reason everything I fired at it bounced off until I used a .45 Super round.

Anyway, I want to avoid that happening again.

Should I move into the bunker? Should I stay where I am?

Either way, what should I be trying to do regarding traps, additional walls, gates, pits etc?[/quote]i generally stay on the move until i find on LMOE shelter. concrete walls with a metal door means it’s pretty much impossible for nasties to get in(provided you remember to close the door when you go in/out!), it’s isolated so it’s unlikely that any nasties will be around to try to get in, and since the main complex is under ground your sleep won’t be disturbed by any turrets you may have set up blowing away the rare nasty which straggles out your way.

i like to build a palisade wall around the entrance to my LMOE shelter, then place several turrets around the perimeter. however, the first time i ever actually completed my palisade and placed the turrets i discovered a couple of things:

your turrets may accidentally shoot each other, so place a log wall or other view obstructing object between each turret.

your turrets will hit your vehicle if it’s in their line of fire, so either park it a good ways away or build a garage for it inside your palisade.

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<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [December 22, 2013, 10:19pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1979 "2013-12-22T22:19:48Z")

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[quote=“DG123, post:1977, topic:42”]Something just occurred to me. Is it even possible to use power armour without a hauling frame?

I was thinking you could use it with a sword or something like that… but… if it has zero carrying capacity, then how do you carry the UPS to power it?[/quote]

Huh. I never used power armor and never noticed that. I’ll call that a Bug since you’d expect the armor to have some provision for its power supply.

[PR’d](https://github.com/CleverRaven/Cataclysm-DDA/pull/5175) giving the basic suit 10 storage, should be exactly the amount needed to store a UPS.

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [December 22, 2013, 10:23pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/1980 "2013-12-22T22:23:42Z")

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Or try using CBM: Power Armor Interface. That works too.

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