# Tips, Tricks, and Newb Questions!

**URL:** <https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42>\
**Category:** The Bunker\
**Created:** [January 3, 2013, 3:04am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42 "2013-01-03T03:04:39Z")\
**Posts on this page:** 20\
**Page:** 517

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 26, 2015, 3:52pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10322 "2015-09-26T15:52:33Z")

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> [@DG123](#):
>
> Rip out? You can rip CBMs out of yourself now? How?

You can attempt removal via the bionics menu, but it’s risky as hell. Unless it’s a faulty bionic, there’s no real reason to remove any.

> [@COS\_Cecillian](#):
>
> Does anyone know how to add more cargo containers? I looked through my recipes and did not find any. Cargo containers for a car, I mean.

Stripping them from trucks found on the side of the road is easier. It seems you need…huh. 4 fabrication and 1 mechanics, plus the recipe is autolearned so you don’t need to learn it from a book.

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**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [September 26, 2015, 3:59pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10323 "2015-09-26T15:59:35Z")

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crafting cargo carriers take more time than its worth

unless you do not have any vehicles in large proxmity from your base and you have big source of food with stable source of water and solar powered tools with tons of materials there is no reason to craft one

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**Author:** ![jcd](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jcd/32/338_2.png) [@jcd](https://discourse.cataclysmdda.org/u/jcd)\
**Post date:** [September 26, 2015, 4:04pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10324 "2015-09-26T16:04:08Z")

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[quote=“Arek\_PL, post:10323, topic:42”]crafting cargo carriers take more time than its worth

unless you do not have any vehicles in large proxmity from your base and you have big source of food with stable source of water and solar powered tools with tons of materials there is no reason to craft one[/quote]

I still remember raiding 2 towns worth of cars for seatbelts for long ropes for cargo spaces…  
Luckily these days cargo spaces are fairly common.

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**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [September 26, 2015, 4:27pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10325 "2015-09-26T16:27:12Z")

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well i was disasembling rags to thread and thread to short string to long string and long string to short rope and short rope to long rope and finaly long rope to cargo carrier

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [September 26, 2015, 6:04pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10326 "2015-09-26T18:04:47Z")

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> [@Random\_dragon](#):
>
> [quote=“DG123, post:10320, topic:42”]Rip out? You can rip CBMs out of yourself now? How?

You can attempt removal via the bionics menu, but it’s risky as hell. Unless it’s a faulty bionic, there’s no real reason to remove any.[/quote]

Well, to be more accurate, there’s no real reason to remove any … except the one you really would want to remove but can’t.

Namely the fusion blaster arm. Which I believe cuts off your arm and leaves you with no arm even if you remove the bionic.

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**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [September 26, 2015, 7:14pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10327 "2015-09-26T19:14:23Z")

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> [@DG123](#):
>
> [quote=“Random\_dragon, post:10322, topic:42”][quote=“DG123, post:10320, topic:42”]Rip out? You can rip CBMs out of yourself now? How?

You can attempt removal via the bionics menu, but it’s risky as hell. Unless it’s a faulty bionic, there’s no real reason to remove any.[/quote]

Well, to be more accurate, there’s no real reason to remove any … except the one you really would want to remove but can’t.

Namely the fusion blaster arm. Which I believe cuts off your arm and leaves you with no arm even if you remove the bionic.[/quote]  
they fixed that and it realy remove one arm even after you remove it?

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**Author:** ![DooMJake](https://avatars.discourse-cdn.com/v4/letter/d/b4bc9f/32.png) [@DooMJake](https://discourse.cataclysmdda.org/u/DooMJake)\
**Post date:** [September 26, 2015, 7:34pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10328 "2015-09-26T19:34:49Z")

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> [@DG123](#):
>
> Rip out? You can rip CBMs out of yourself now? How?

In the CBM Menu there is a button to switch to remove CBM -you need a medkit, a cuttingtool and lots of luck but it works

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**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [September 26, 2015, 7:40pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10329 "2015-09-26T19:40:37Z")

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> [@DooMJake](#):
>
> [quote=“DG123, post:10320, topic:42”]Rip out? You can rip CBMs out of yourself now? How?

In the CBM Menu there is a button to switch to remove CBM -you need a medkit, a cuttingtool and lots of luck but it works[/quote] with some skills removing it is not a problem

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [September 26, 2015, 7:42pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10330 "2015-09-26T19:42:37Z")

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> [@Arek\_PL](#):
>
> they fixed that and it realy remove one arm even after you remove it?

I’m sure I read somewhere that it leaves you with a stump not an arm. I believe the CBM warns you about being permanent.

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**Author:** ![COS\_Cecillian](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cos_cecillian/32/485_2.png) [@COS\_Cecillian](https://discourse.cataclysmdda.org/u/COS_Cecillian)\
**Post date:** [September 27, 2015, 12:28am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10331 "2015-09-27T00:28:23Z")

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> [@Random\_dragon](#):
>
> [quote=“DG123, post:10320, topic:42”]Rip out? You can rip CBMs out of yourself now? How?

You can attempt removal via the bionics menu, but it’s risky as hell. Unless it’s a faulty bionic, there’s no real reason to remove any.

> [@COS\_Cecillian](#):
>
> Does anyone know how to add more cargo containers? I looked through my recipes and did not find any. Cargo containers for a car, I mean.

Stripping them from trucks found on the side of the road is easier. It seems you need…huh. 4 fabrication and 1 mechanics, plus the recipe is autolearned so you don’t need to learn it from a book.[/quote]

I tried this, and I only got a steel frame as usual. I have a mechanics of 7, and a fabrication of 4.

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<div class="post-metadata">

**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 27, 2015, 12:37am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10332 "2015-09-27T00:37:03Z")

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You need the trucks that have cargo spaces in the back, not the ones with TRUNKS in the back. \>\_\>

In other words, the truck with the trunk is just junk. o3o

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<div class="post-metadata">

**Author:** ![COS\_Cecillian](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cos_cecillian/32/485_2.png) [@COS\_Cecillian](https://discourse.cataclysmdda.org/u/COS_Cecillian)\
**Post date:** [September 27, 2015, 12:40am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10333 "2015-09-27T00:40:18Z")

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Oh. I see.  
Nice rhyming btw.

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**Author:** ![deoxy](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Post date:** [September 27, 2015, 1:23am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10334 "2015-09-27T01:23:39Z")

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> [@Arek\_PL](#):
>
> [quote=“DooMJake, post:10328, topic:42”][quote=“DG123, post:10320, topic:42”]Rip out? You can rip CBMs out of yourself now? How?

In the CBM Menu there is a button to switch to remove CBM -you need a medkit, a cuttingtool and lots of luck but it works[/quote] with some skills removing it is not a problem[/quote]

There’s a broken cyborg class in the lab start - you start with EVERY mis-installed bionic, plus joint torsion ratchet and all the alloy plating.

I’m playing one of those where I’ve manage to remove all the bad bionics. Yeah, it’s a very hard start, but it’s fun.

As to cargo spaces, I recently found my first trailer that WASN’T completely totalled… SO MANY CARGO SPACES! It was just silly.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 27, 2015, 1:26am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10335 "2015-09-27T01:26:38Z")

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> [@deoxy](#):
>
> I’m playing one of those where I’ve manage to remove all the bad bionics. Yeah, it’s a very hard start, but it’s fun.

Another satisfied customer. o3o

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**Author:** ![Dampe](https://avatars.discourse-cdn.com/v4/letter/d/e19b73/32.png) [@Dampe](https://discourse.cataclysmdda.org/u/Dampe)\
**Post date:** [September 27, 2015, 1:56am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10336 "2015-09-27T01:56:39Z")

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Why do many of the vehicles I spawn in (playing around with the debug menu to do some testing for an upcoming project of mine) not have their turrets functioning?

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 27, 2015, 1:57am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10337 "2015-09-27T01:57:23Z")

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Are you using Vehicle Additions Pack and/or Tank mod?

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [September 27, 2015, 2:00am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10338 "2015-09-27T02:00:28Z")

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> [@DG123](#):
>
> I’m sure I read somewhere that it leaves you with a stump not an arm. I believe the CBM warns you about being permanent.

It says it does, but that only prevents you from removing it. If you manage to remove it, you get your hand back.  
It doesn’t actually remove the hand when you install it, in code it explicitly checks if you have the CBM to tell if you have the hand or not.

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<div class="post-metadata">

**Author:** ![Xfin](https://avatars.discourse-cdn.com/v4/letter/x/e95f7d/32.png) [@Xfin](https://discourse.cataclysmdda.org/u/Xfin)\
**Post date:** [September 27, 2015, 2:18am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10339 "2015-09-27T02:18:34Z")

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> [@Coolthulhu](#):
>
> [quote=“DG123, post:10330, topic:42”]I’m sure I read somewhere that it leaves you with a stump not an arm. I believe the CBM warns you about being permanent.

It says it does, but that only prevents you from removing it. If you manage to remove it, you get your hand back.  
It doesn’t actually remove the hand when you install it, in code it explicitly checks if you have the CBM to tell if you have the hand or not.[/quote]  
And now i wonder if that bionic is coded to be immune to the “lose bionic on failed install” outcome…

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<div class="post-metadata">

**Author:** ![Dampe](https://avatars.discourse-cdn.com/v4/letter/d/e19b73/32.png) [@Dampe](https://discourse.cataclysmdda.org/u/Dampe)\
**Post date:** [September 27, 2015, 3:14am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10340 "2015-09-27T03:14:25Z")

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> [@Random\_dragon](#):
>
> Are you using Vehicle Additions Pack and/or Tank mod?

Using both.

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<div class="post-metadata">

**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 27, 2015, 3:29am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions/42/10341 "2015-09-27T03:29:02Z")

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Yet another reason Blaze SERIOUSLY needs to add a disclaimer in the modinfo description for Vehicle Additions Pack.

It changes most mounted weapons to be manual only. Stand on the space where the gun’s mounted, unwield any weapon you might have, and fire.

Tankmod does the same thing, but it DOES make use of the turret features Blaze added for some weapons. The .50 BMG turret on the atomic mini-tank, the 120mm RWS on the MGS, and the ATGM launcher on the IFV are turrets that act like vanilla turrets.

In general, if it’s mounted on a turret chassis, that means it doesn’t need to be fired manually.

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