Woah. I take a break before 0.D comes out and this topic is still going strong. Anyways, I’ve gotten back to Cata and have been enjoying the recent experimentals. Still getting used to stuff like the archery nerf, new healing system, new zeds, having to reload batteries ( manual cranks sucks but it’s workable ) and the new crafting system and so on.
Speaking of the crafting system, I noticed something very annoying.
- If you craft something that uses charges from tools ( fire, soldering iron etc. ) then if you pause crafting and resume it from the workbench, it takes ages for time to progress. It takes me like 15 seconds to pass 5 minutes crafting compared to about a second on brand new projects/things that don’t need charges. I’m assuming the game checks for the “charges” on the tool so often it slows the game down into a snail crawl.
- Also, I noticed zombies poofing out of existence sometimes. It might just be because I’m using 3 core content mods right now and used to have experimental z-levels on ( after turning it off that’s when it began, I think ) Nonetheless, I had zombies literally disappear in front of me.
Heck, I even tried making myself a zlave. The first time I did it, it ended up ressurecting and killing itself on my nailboards near the stairs. So the next time I put the corpse next to me in the closet ( 1x2 space, locked door ) and when I woke up, it was gone. It wasn’t anywhere on the z-level I am on ( to clarify, I choose the apartment rooftop start ) so I think the zombie slave was send to the horde on the ground floor ( I always play with hordes on ).
Edit: Just like I thought, the zlave was downstairs and is safely tied up in my base now.