# Tips, Tricks and Newb Questions: Reborn!

**URL:** <https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870>\
**Category:** The Bunker\
**Created:** [October 4, 2018, 5:58pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870 "2018-10-04T17:58:19Z")\
**Posts on this page:** 20\
**Page:** 97

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**Author:** ![gtgiygus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gtgiygus/32/6096_2.png) [@gtgiygus](https://discourse.cataclysmdda.org/u/gtgiygus)\
**Post date:** [April 27, 2020, 11:59pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1927 "2020-04-27T23:59:48Z")

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Whats a good weapon to deal with Zombies in power armor? Just started exploring a 0.E lab for first time.

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**Author:** ![The\_Lone\_Badger](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_lone_badger/32/8063_2.png) [@The\_Lone\_Badger](https://discourse.cataclysmdda.org/u/The_Lone_Badger)\
**Post date:** [April 28, 2020, 1:28am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1928 "2020-04-28T01:28:59Z")

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Fiddy cal. Or if you can’t find one, heavy rail rifle.

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**Author:** ![Invalid\_Username](https://avatars.discourse-cdn.com/v4/letter/i/4bbf92/32.png) [@Invalid\_Username](https://discourse.cataclysmdda.org/u/Invalid_Username)\
**Post date:** [April 28, 2020, 2:16am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1929 "2020-04-28T02:16:25Z")

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If all else fails, Pied Piper 'em out into ground level and hit 'em with a car.

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [April 28, 2020, 2:42am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1930 "2020-04-28T02:42:38Z")

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can someone give me the link to the github that has the info to make mods?, the one that says how to add new items and such

thanks n.n/  
Edit: i found it xD

> **[CleverRaven/Cataclysm-DDA](https://github.com/CleverRaven/Cataclysm-DDA/wiki/Guide-to-adding-new-content-to-CDDA-for-first-time-contributors)**
>
> Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world. - CleverRaven/Cataclysm-DDA

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**Author:** ![M1nks](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/m1nks/32/8247_2.png) [@M1nks](https://discourse.cataclysmdda.org/u/M1nks)\
**Post date:** [April 28, 2020, 7:12am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1931 "2020-04-28T07:12:11Z")

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I’m currently using a sledgehammer. I always carry one as part of my ‘I might end up needing this’ cargo when I go exploring.

I wasn’t sure it would work so I dug a pit (using my entrenching tool from my ‘I might end up needing this’ pile) and dropped in some wood ready to play, ‘Let’s knockback zombie man!©’ but discovered that I didn’t need it. However my character has 6 bashing and 13 strength so it might not be a winning strategy for everyone.

It all went well until I opened a door and ran into a Kevlar Hulk and an Irradiated Wanderer. My radiation level jumped up to 6 as I ran away and after killing them and cautiously heading back to the room it increased again to 13. I probably didn’t run away quite so quickly that time due to radiation sickness.

I headed back to my little 4x4 and suited up in my Hub 01 environmental suit and grabbed my Geiger counter (taken naturally from my ‘I might need this’ stash). I found that a small section of the floor was heavily radioactive 1200 to 1500. So, the moral of this story? It’s the enemy you can’t see that you need to be afraid of! I mutated my starting trait of Quick into Slowfooted before I’d left the building (must add Prussian Blue and a flask of purifier to the pile…)

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**Author:** ![Segertas](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/segertas/32/8757_2.png) [@Segertas](https://discourse.cataclysmdda.org/u/Segertas)\
**Post date:** [April 28, 2020, 9:54am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1932 "2020-04-28T09:54:53Z")

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Sounds like your ‘I might end up needing this’ pile isn’t big enough. This is why I’m hauling around ~17 ton of loot. Some may call me a hoarder, but I’d argue that I’m simply prepared for everything.

> [@gtgiygus](#):
>
> Whats a good weapon to deal with Zombies in power armor?

Seconding .50 cal, single target magic if you’re playing Magiclysm can be good too. I’ve managed to cut up quite tough enemies with my Nodachi but some might have enough cut resistance to counter it.

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**Author:** ![gtgiygus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gtgiygus/32/6096_2.png) [@gtgiygus](https://discourse.cataclysmdda.org/u/gtgiygus)\
**Post date:** [April 28, 2020, 4:47pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1933 "2020-04-28T16:47:03Z")

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It would seem I wasn’t ready to go looting a lab really, will look for heavier weapons next time.

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [April 28, 2020, 5:03pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1934 "2020-04-28T17:03:50Z")

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My solution to armored zombies was usually to lead their slow butts into a room with metal doors, then close the doors and walk away. Much less trouble and expense than firing off .50 cal rounds or whatever.

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**Author:** ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Post date:** [April 28, 2020, 5:08pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1935 "2020-04-28T17:08:48Z")

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Someone here said tazers make a short work of arzeds. Something like 4-5 hits.

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**Author:** ![gtgiygus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gtgiygus/32/6096_2.png) [@gtgiygus](https://discourse.cataclysmdda.org/u/gtgiygus)\
**Post date:** [April 28, 2020, 8:40pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1936 "2020-04-28T20:40:37Z")

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This is true, just tested it out. I used a powered quarter staff and got Armored Zombie down to Severely injured with 5 shocks. Would have needed a bigger battery to actually kill it though.

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**Author:** ![Segertas](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/segertas/32/8757_2.png) [@Segertas](https://discourse.cataclysmdda.org/u/Segertas)\
**Post date:** [April 28, 2020, 8:55pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1937 "2020-04-28T20:55:55Z")

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> [@Mantar](#):
>
> Much less trouble and expense than firing off .50 cal rounds or whatever.

Oh, you mean those things that turrets drop 5x 100 belts of?

> [@gtgiygus](#):
>
> Would have needed a bigger battery to actually kill it though.

Convert it to a bigger battery or even UPS.

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**Author:** ![The\_Lone\_Badger](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_lone_badger/32/8063_2.png) [@The\_Lone\_Badger](https://discourse.cataclysmdda.org/u/The_Lone_Badger)\
**Post date:** [April 29, 2020, 11:25am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1938 "2020-04-29T11:25:22Z")

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Nail rifles have ceased to exist? Does anyone know why?

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**Author:** ![Hdstaskr](https://avatars.discourse-cdn.com/v4/letter/h/f19dbf/32.png) [@Hdstaskr](https://discourse.cataclysmdda.org/u/Hdstaskr)\
**Post date:** [April 29, 2020, 1:07pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1939 "2020-04-29T13:07:50Z")

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Is the vitamin system still in the game? How do I manage that? What symptoms are there for under/overdosing? Is it as borked as the esapi fix?

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**Author:** ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Post date:** [April 29, 2020, 2:01pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1940 "2020-04-29T14:01:58Z")

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Vitamin system is technically still in game, but you don’t get any penalties for vit.deficiencies. Therefore, you don’t need to manage your vitamin levels at all. So I’d say it isn’t as borked as ESAPI vest.

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**Author:** ![Junknown](https://avatars.discourse-cdn.com/v4/letter/j/9fc348/32.png) [@Junknown](https://discourse.cataclysmdda.org/u/Junknown)\
**Post date:** [April 29, 2020, 2:31pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1941 "2020-04-29T14:31:47Z")

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Nail rifles were unrealistic scrap weapons, which no longer fit in the tone of the game and thus  
were removed.

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**Author:** ![Hdstaskr](https://avatars.discourse-cdn.com/v4/letter/h/f19dbf/32.png) [@Hdstaskr](https://discourse.cataclysmdda.org/u/Hdstaskr)\
**Post date:** [April 29, 2020, 9:17pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1942 "2020-04-29T21:17:46Z")

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> [@GiggleGrassGatherer](#):
>
> Therefore, you don’t need to manage your vitamin levels at all. So I’d say it isn’t as borked as ESAPI vest.

Oh, thank god lol. 🙂

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [April 30, 2020, 10:48pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1943 "2020-04-30T22:48:33Z")

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Im taking a hand in making a mod, and i noticed that some throwing weapons had an ammunition section to it

> **Captions**
>
> ![Screenshot from 2020-04-30 17-43-58](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/7/7e22edd6e209939677aed646bf695e6b60575778.png) ![Screenshot from 2020-04-30 17-44-35](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/e/ef7fc94e7042a41ca95749c4ffdc62e439a801e9.png)

Is there any change on how the throwing damage works? (last i knew, it was calculated with the balance between volume and weight) or is just there so it can stack? , since rocks have it too, and is heavier than the throwing knife but still stacks as ammo

Edit: and does anyone has a recommendation for a program to make sprites? one that is easy/fast for newbies

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**Author:** ![Clek](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/clek/32/1410_2.png) [@Clek](https://discourse.cataclysmdda.org/u/Clek)\
**Post date:** [May 1, 2020, 11:25am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1944 "2020-05-01T11:25:07Z")

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So in the latest experimental the rail rifles and pneumatic weapons were removed and so was the nail rifle apparently:

> [@Tips, Tricks and Newb Questions: Reborn!](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1941):
>
> Nail rifles were unrealistic scrap weapons, which no longer fit in the tone of the game and thus were removed.

So is there a mod already somewhere that brings back this category of home made weapons scrap weapons?

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**Author:** ![Segertas](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/segertas/32/8757_2.png) [@Segertas](https://discourse.cataclysmdda.org/u/Segertas)\
**Post date:** [May 1, 2020, 11:46am UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1945 "2020-05-01T11:46:12Z")

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Returning with another vehicle question.  
Do multiple, separate bike racks not play nice together? If I remove my other set of racks everything works just fine.

So the green square shows the 2 frames I’m trying to attach. The red/blue numbers show different bike rack locations I’ve tried.

![bike racks](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/d/d2c592f3c552fdae455319d00b4ec8d5f424945b.png)

If I use the blue config and put two bike racks on the right side, it loads on just fine. However when I try to unload it I’m presented with 2 unload options (same vehicle name) and if I select the first one, only the inner frame gets released and the outer is permanently stuck to my main vehicle with no way to remove it through the bike rack. Choosing the second option successfully removes the whole 2-frame vehicle.

Additionally, I’m unable to unload it if my other bike rack vehicle is attached, instead giving me the option to unload only that one (but doing so doesn’t actually unload it since they’re attached to different tiles).

Now the red bike rack setup is just fucked. It wont present me with two options, rather it just always releases only the inner frame. Once it has done this, activating bike rack #2 gives me two options to unload, but neither one does anything.

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**Author:** ![Wojtek94](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wojtek94/32/6857_2.png) [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Post date:** [May 1, 2020, 7:16pm UTC](https://discourse.cataclysmdda.org/t/tips-tricks-and-newb-questions-reborn/16870/1946 "2020-05-01T19:16:19Z")

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Is it possible to send a NPC to collect food without having a faction camp? I was successful in terms of sending a NPC to chop trees but I do not see an option to send him to collect food. I have set a food zone in a farm field . My NPC has a backpack

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