# Tileset makers: default-check

**URL:** <https://discourse.cataclysmdda.org/t/tileset-makers-default-check/5509>\
**Category:** The Lab\
**Created:** [March 19, 2014, 7:58pm UTC](https://discourse.cataclysmdda.org/t/tileset-makers-default-check/5509 "2014-03-19T19:58:52Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [March 19, 2014, 7:58pm UTC](https://discourse.cataclysmdda.org/t/tileset-makers-default-check/5509/1 "2014-03-19T19:58:52Z")

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Hey, we just had an [Issue come up about default tiles](https://github.com/CleverRaven/Cataclysm-DDA/issues/6782), and I thought it was worth relaying here.

It’s important to keep the “default” fallback tile (should you use one–I understand ASCII fallback support was a major deal recently, so may/not be available?) clearly recognizable as a Default, and not as any one particular thing. In the case of the issue, comparatively-harmless possums were showing up as zombies, thanks to the default being a zed.

I realize that default-fallbacks look Crappy and that the new-content just keeps going and going. Making tiles ain’t easy, and we appreciate it. Thanks for your time and efforts.

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**Author:** ![CIB](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cib/32/903_2.png) [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Post date:** [March 19, 2014, 8:12pm UTC](https://discourse.cataclysmdda.org/t/tileset-makers-default-check/5509/2 "2014-03-19T20:12:56Z")

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That particular instance was actually just me committing an example so others could test the feature.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [March 19, 2014, 9:01pm UTC](https://discourse.cataclysmdda.org/t/tileset-makers-default-check/5509/3 "2014-03-19T21:01:51Z")

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> [@CIB](#):
>
> That particular instance was actually just me committing an example so others could test the feature.

Always good to hear that the problem self-resolved. Thanks.

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**Author:** ![Antistar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/antistar/32/1687_2.png) [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)\
**Post date:** [March 19, 2014, 11:29pm UTC](https://discourse.cataclysmdda.org/t/tileset-makers-default-check/5509/4 "2014-03-19T23:29:52Z")

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I found this bit [here](http://www.wiki.cataclysmdda.com/index.php?title=Tileset_Support#Defining_a_sprite_for_a_group_of_objects) on category fallback, but is there a handy-dandy list somewhere of “unknown\_{CATEGORY}\_{SUBCATEGORY}” entries that could do with having a tile defined?

I’m using 0.A stable myself at this stage rather than experimental, but it seems like it would be good to get this stuff in place (in RetroDays).

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [March 19, 2014, 11:42pm UTC](https://discourse.cataclysmdda.org/t/tileset-makers-default-check/5509/5 "2014-03-19T23:42:50Z")

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[quote=“Antistar, post:4, topic:5509”]I found this bit [here](http://www.wiki.cataclysmdda.com/index.php?title=Tileset_Support#Defining_a_sprite_for_a_group_of_objects) on category fallback, but is there a handy-dandy list somewhere of “unknown\_{CATEGORY}\_{SUBCATEGORY}” entries that could do with having a tile defined?

I’m using 0.A stable myself at this stage rather than experimental, but it seems like it would be good to get this stuff in place (in RetroDays).[/quote]

I wish there was–if there is, I don’t know about it.
