# Tileset deficiency resolution

**URL:** https://discourse.cataclysmdda.org/t/tileset-deficiency-resolution/23499
**Category:** The Lab
**Created:** [May 2, 2020, 1:19am UTC](https://discourse.cataclysmdda.org/t/tileset-deficiency-resolution/23499 "2020-05-02T01:19:38Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![Grimm\_Spector](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grimm_spector/32/5132_2.png) [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)
#### Post date: [May 2, 2020, 1:19am UTC](https://discourse.cataclysmdda.org/t/tileset-deficiency-resolution/23499/1 "2020-05-02T01:19:38Z")

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Tilesets are awesome, but no tile seems to exist for the Orichalcum frames from Magicalysm in most sets. It just shows up as it’s base ugly icon. Is there a way I can change something to make it use the Heavy Duty Frame icons instead for those frames?

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### Author: ![Dueu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dueu/32/11646_2.png) [@Dueu](https://discourse.cataclysmdda.org/u/Dueu)
#### Post date: [May 2, 2020, 7:00pm UTC](https://discourse.cataclysmdda.org/t/tileset-deficiency-resolution/23499/2 "2020-05-02T19:00:13Z")

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The command `"looks_like": "example",` should do the trick. I’m gonna test that but I never worked with vehicle parts so I’m not sure.

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### Author: ![Dueu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dueu/32/11646_2.png) [@Dueu](https://discourse.cataclysmdda.org/u/Dueu)
#### Post date: [May 2, 2020, 7:09pm UTC](https://discourse.cataclysmdda.org/t/tileset-deficiency-resolution/23499/3 "2020-05-02T19:09:51Z")

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wait. I think there’s already a tileset for the orichalcum frames.  
 ![Captura](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/6/651e501b08f17ed4a58f618be2156dbf97a60ecf.png)  
I think the problems is that you’re using a old version of the SDG tileset

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### Author: ![Grimm\_Spector](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grimm_spector/32/5132_2.png) [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)
#### Post date: [May 3, 2020, 1:03am UTC](https://discourse.cataclysmdda.org/t/tileset-deficiency-resolution/23499/4 "2020-05-03T01:03:45Z")

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> [@Dueu](#):
>
> wait. I think there’s already a tileset for the orichalcum frames.

What tileset is that? I’m using MSX++ UnDead People Edition

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### Author: ![Dueu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dueu/32/11646_2.png) [@Dueu](https://discourse.cataclysmdda.org/u/Dueu)
#### Post date: [May 3, 2020, 1:45am UTC](https://discourse.cataclysmdda.org/t/tileset-deficiency-resolution/23499/5 "2020-05-03T01:45:28Z")

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It’s the same but you didn’t updated to the latest version. [Here’s the github to download it.](https://github.com/SomeDeadGuy/UndeadPeopleTileset)

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### Author: ![Grimm\_Spector](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/grimm_spector/32/5132_2.png) [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)
#### Post date: [May 3, 2020, 2:25am UTC](https://discourse.cataclysmdda.org/t/tileset-deficiency-resolution/23499/6 "2020-05-03T02:25:38Z")

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That’s helpful, nicer graphics for the frames now, thank you. Unfortunately they’re wrong.

![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/f/f728b5daffc1c6cb7e98b6bff96d891029efe3d4.png)

And here’s an image from the vehicle UI to show what’s actually there…

![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/2/2f94ee986cec889f866e905d77a25936b21ddcd8.png)

Not sure why, I don’t think it’s anything I could have done.
