[quote=“RadaRadaRada, post:42, topic:2937”]Yeah it is quite good to see just trunks of big, trees but how would one differentiate between apple tree and regular one. Additionally, now saplings look strange instead. Then I think of young tree, I think of this:
http://cdn1.pacifichorticulture.org/wp-content/uploads/2011/10/Ritter.01.young-tree.jpg
.
It’s a good start.[/quote]
Oh, now i see that you are right, im gonna change that. Pic in another topic maybe, i don’t want to spam Hoder’s thread.
And about the apples, i just draw some red circles in the ground, like if the apples have fallen. It looks nice.
[quote=“SirHoder, post:43, topic:2937”]Can’t claim anything on the zombie graphic, that’s one of the remnant from the initial sheet Galen released when he rolled out tile support.
Good idea on the trees, I’ve been pondering something similar since the existing tree sprites look like small bushes. As far as a critique goes, I’d brighten up the colors to match the rest of the sprites, maybe pull them from the heavy stick. I do like how you get a much better physical presence with the approach you’re using.[/quote]
About the zombie graphic, did not actually tought of that entirely. ._.
Well, it still represents your tileset in some way.
About the trees, that would be a good idea. Another one, maybe, is to change the dirt color a bit… it is too… "orangish."
Just a suggestion.