# Tiles display bug (or feature? neither?)

**URL:** <https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466>\
**Category:** The Garage\
**Created:** [August 28, 2016, 5:20am UTC](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466 "2016-08-28T05:20:44Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [August 28, 2016, 5:20am UTC](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466/1 "2016-08-28T05:20:44Z")

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0.C-17472-g1a74cd5 (tiles)  
SDL  
Win7

Not game breaking:

The f\_canvas\_wall and f\_canvas\_door, not being actual walls and doors, don’t line up or rotate properly. The doors won’t ‘attach’ to the walls and the walls won’t make corners if a door is next to it instead of a wall.

Additionally in a site called “campsites” there are vertical picket fences (t\_fence\_v) lined up horizontally.

Example in the following screenshot.

![](http://i.imgur.com/ACm77SM.jpg)

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**Author:** ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Post date:** [August 29, 2016, 10:57am UTC](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466/2 "2016-08-29T10:57:36Z")

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Think this might just be a chesthole tileset issue. Report it in that thread. I’d say.

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**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [August 29, 2016, 10:22pm UTC](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466/3 "2016-08-29T22:22:01Z")

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> [@Soyweiser](#):
>
> Think this might just be a chesthole tileset issue. Report it in that thread. I’d say.

I made and assigned those tiles in the config for the Chesthole tileset. They won’t attach because f\_canvas\_door and f\_canvas wall are two separate things and, being furniture, will only attach to themselves unlike terrain doors and walls which “connect\_to\_wall”.

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**Author:** ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Post date:** [August 31, 2016, 4:05pm UTC](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466/4 "2016-08-31T16:05:02Z")

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Aha, is there an easy way to fix it? And has somebody already made an issue out of this?

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**Author:** ![Chezzo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chezzo/32/429_2.png) [@Chezzo](https://discourse.cataclysmdda.org/u/Chezzo)\
**Post date:** [September 2, 2016, 1:01pm UTC](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466/5 "2016-09-02T13:01:20Z")

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Yep:

> <https://github.com/CleverRaven/Cataclysm-DDA/issues/18134>

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**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [September 2, 2016, 3:00pm UTC](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466/6 "2016-09-02T15:00:33Z")

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> [@Soyweiser](#):
>
> Aha, is there an easy way to fix it? And has somebody already made an issue out of this?

I don’t really think there’s an easy way to fix it without more “connects\_to” flags (ones that will work on furniture). And me knowing nothing about coding means I have no idea as to the difficulty of fixing it.

It’s very similar to the bug/notreallyabug that I posted about here: [http://smf.cataclysmdda.com/index.php?topic=12755.msg276571#msg276571](http://smf.cataclysmdda.com/index.php?topic=12755.msg276571#msg276571) a few moons ago (Chezzo had made a Github issue on those awhile back as well).

I do read the github and I feel like they don’t really want more flags, so I dunno.

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<div class="post-metadata">

**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [September 3, 2016, 6:24pm UTC](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466/7 "2016-09-03T18:24:49Z")

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Here’s a link to a post from Hitbutton that might help:

[http://smf.cataclysmdda.com/index.php?topic=12755.msg282385#msg282385](http://smf.cataclysmdda.com/index.php?topic=12755.msg282385#msg282385)

And a link to his Github update in January: [https://github.com/CleverRaven/Cataclysm-DDA/pull/14874](https://github.com/CleverRaven/Cataclysm-DDA/pull/14874)

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**Author:** ![hit\_button](https://avatars.discourse-cdn.com/v4/letter/h/34f0e0/32.png) [@hit\_button](https://discourse.cataclysmdda.org/u/hit_button)\
**Post date:** [September 4, 2016, 3:04am UTC](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466/8 "2016-09-04T03:04:03Z")

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I suspect that the fence issue can be fixed in the tileset config. t\_fence\_v and t\_fence\_h should be functionally identical to ordinary fences ever since the PR I linked in the other thread.

Connect groups for furniture (as opposed to terrain) are another matter altogether, and that would need to be added as a new feature request. I ran into the same problem with canvas walls/doors in my iso tileset, and iirc I just did an unsatisfactory workaround by making the tiles cube-block style.

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<div class="post-metadata">

**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [September 4, 2016, 7:52am UTC](https://discourse.cataclysmdda.org/t/tiles-display-bug-or-feature-neither/12466/9 "2016-09-04T07:52:53Z")

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> [@hit button](#):
>
> I suspect that the fence issue can be fixed in the tileset config. t\_fence\_v and t\_fence\_h should be functionally identical to ordinary fences ever since the PR I linked in the other thread.

Your suspicion is correct. I added ‘edge’ and ‘end\_piece’ (I was using the v and h for those because I thought they were supposed to be vertical and horizontal). I’ll remove the fences from my OP.

Silly legacy terrains; at least now I know that the ‘v’ and ‘h’ are irrelevant.
