# Throwing martial arts

**URL:** https://discourse.cataclysmdda.org/t/throwing-martial-arts/15757
**Category:** The Drawing Board
**Tags:** trainwreck
**Created:** [June 23, 2018, 6:51am UTC](https://discourse.cataclysmdda.org/t/throwing-martial-arts/15757 "2018-06-23T06:51:42Z")
**Posts on this page:** 1
**Showing post:** 33

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### Author: ![VictorSegall](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/victorsegall/32/2551_2.png) [@VictorSegall](https://discourse.cataclysmdda.org/u/VictorSegall)
#### Post date: [June 24, 2018, 2:12am UTC](https://discourse.cataclysmdda.org/t/throwing-martial-arts/15757/33 "2018-06-24T02:12:36Z")

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> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/70):
>
> So, things like that should be a post level ‘8’ (or whatever) that it actually starts to have effect, which would be better imulated by having a bit of code that only starts to kick in at higher levels, having no effect at lower levels. A sort of mastery that gives something similar to crit bonuses. especially with throwing.

```
{
    "type" : "technique",
    "id" : "tec_swordsmanship_grab",
    "name" : "grab",
    "min_melee" : 3,
    "unarmed_allowed" : true,
    "melee_allowed" : true,
    "down_dur" : 1,
    "messages" : [
        "You grab %s",
        "<npcname> grabs %s"
    ]
}

```

> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/74):
>
> In that case I have no idea what it is you’re actually suggesting.

1. Martial art techniques, applied to throwing weapons.

2. “throwing” and “throwing weapons” skills jointly influencing throws with throwing weapons, in conceptually the same way that “gun” and “pistol” jointly influence shots with pistols.

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