# Throwing martial arts

**URL:** https://discourse.cataclysmdda.org/t/throwing-martial-arts/15757
**Category:** The Drawing Board
**Tags:** trainwreck
**Created:** [June 23, 2018, 6:51am UTC](https://discourse.cataclysmdda.org/t/throwing-martial-arts/15757 "2018-06-23T06:51:42Z")
**Posts on this page:** 1
**Showing post:** 21

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### Author: ![Aabbcc](https://avatars.discourse-cdn.com/v4/letter/a/43a26b/32.png) [@Aabbcc](https://discourse.cataclysmdda.org/u/Aabbcc)
#### Post date: [June 24, 2018, 12:36am UTC](https://discourse.cataclysmdda.org/t/throwing-martial-arts/15757/21 "2018-06-24T00:36:10Z")

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> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/62):
>
> 🤔 Almonds activated.

There is a marksmanship skill, not gun skill. It helps minorly with sights, be it on a bow, a pistol, or a sniper rifle. Frankly, most of it’s effect is on gun modding and crafting, not shooting.

> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/63):
>
> As much as I agree on the whole throwing thing. Melee skills do need to be fleshed out IMO. Stabbing someone with a knife and a spear are wildly different actions and shouldn’t be in the same skill just because of damage type.

That’s more an artifact of dividing them by damage type instead of dividing them by handedness. Had they been divided into one & two-handed, with perhaps pole and/or light on top of that, we’d still have about the same number of skills, just divided differently.

The gun skills also suffer from it’s own odd artifacts, like repeating crossbows and SMGs, or weapon mods letting you blur the lines between weapon types.

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