# Throwing martial arts

**URL:** <https://discourse.cataclysmdda.org/t/throwing-martial-arts/15757>\
**Category:** The Drawing Board\
**Tags:** trainwreck\
**Created:** [June 23, 2018, 6:51am UTC](https://discourse.cataclysmdda.org/t/throwing-martial-arts/15757 "2018-06-23T06:51:42Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![VictorSegall](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/victorsegall/32/2551_2.png) [@VictorSegall](https://discourse.cataclysmdda.org/u/VictorSegall)\
**Post date:** [June 23, 2018, 7:36pm UTC](https://discourse.cataclysmdda.org/t/throwing-martial-arts/15757/14 "2018-06-23T19:36:11Z")

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> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/52):
>
> Codewise I don’t see how you could limit weapon use to something specific

Medieval Stuff limits swordsmanship to swords, by weapon ID.

> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/52):
>
> Martial arts are still martial arts, not proficiency with particular weapons. If you can find a real world martial art that specifically uses axes or javelins, make it for the game. That’d be awesome.

Never claimed such limitation.

[https://en.wikipedia.org/wiki/Okichitaw](https://en.wikipedia.org/wiki/Okichitaw)

Uses club, tomahawk, lance, and dagger. Doesn’t need to be exclusive to apply.

> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/52):
>
> It’s not that they don’t fit, it’s just that lategame an A7 rifle with a pile of bionic power and a metabolic interchange CBM kicks the crap out of a pile of throwing axes, or whatever the equivalent throwing weapon would be.

Wrong comparisons. Nothing wrong with that.

> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/52):
>
> In that case torn flesh isn’t going to make any difference either

So pulping zombies is useless. BRB, telling the necromancers.

> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/52):
>
> arrows tear flesh better than rocks

They pierce better.

> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/52):
>
> I suppose you could have a martial art to boost sling damage, but that seems like a buff for the sake of a buff. It’s not really a martial art so much as proficiency with a weapon.

> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/52):
>
> A martial art just for tomahawks seems arbitrary, and I don’t see how you could have multiple throwing styles.

> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/52):
>
> Throwing arts would be even more random. One for each type of throwing weapon? Of which we have all of 3? 4?

> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/53):
>
> I have to agree with this. There are far too few varieties of thrown weapons to justify branching ‘throwing arts’ for each.  
> Hell, even the most restrictive armed martial art in the game works for both the tiny wakizashi and the huge nodachi, while the second most restrictive works for both two-handed broadswords and for umbrellas.

Separate throwing weapons from throwing. That’s two skills, not \* amount. All throwing weapon arts would use the one throwing weapons skill.

Throwing a “throwing weapon” while not in a martial art that has that weapon in it would throw the item as a generic. It would still throw, and would increase “throwing” skill, not “throwing weapons” skill.

Throwing a “throwing weapon” while in a correct martial art would allow defined techniques to trigger. Those techniques would account for the object being thrown correctly. Example: Throwing an axe while in Okichitaw style could stack cut and pierce onto the damage. Without the style, the axe throw would either do the damages on the weapon definition or the damages from generic weight & volume math. I would choose weight & volume.

Equiping a multipurpose weapon, like tomahawk, while using the correct style, would also trigger its melee tecs. E.g., you’d get the weapon+style-specific blocks, counters, etc.

Martial arts have “throwing arts” in them, as techniques within the style.

> [@Throwing debate](https://discourse.cataclysmdda.org/t/throwing-debate/15729/54):
>
> That’s why I’m asking if **ANYONE** in this thread has used throwing lately-ish. Because I’m fine with throwing suggestions of how it ought to feel if others have an idea of the actual state of things, but it concerns me that nobody seems to have any idea of how things are now.

I found day zero throwing to be just as scattershot as day zero shooting.

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