# Throwing debate

**URL:** <https://discourse.cataclysmdda.org/t/throwing-debate/15729>\
**Category:** The Drawing Board\
**Created:** [June 18, 2018, 7:24pm UTC](https://discourse.cataclysmdda.org/t/throwing-debate/15729 "2018-06-18T19:24:43Z")\
**Posts on this page:** 1\
**Showing post:** 70

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [June 26, 2018, 12:29am UTC](https://discourse.cataclysmdda.org/t/throwing-debate/15729/70 "2018-06-26T00:29:56Z")

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Adding some aim time (at least a windup) to throwing would definitely be warrented. The rate of fire is downright silly, at least for a starting character with no skill, bionics or mutations.

I don’t think throwing knives and axes are too good, though. Good, but not unusually so. After dozens of characters I’ve been lucky to find a set of three or so, and usually when I wanted a throwing-based character I had to set up a forge and make my own because sooner or later you lose a couple. For what are basically end-game throwing weapon gear, they’re fine, IMO.

Plus there’s something sweet about strapping a bunch of throwing knives to your chest and stepping out against a horde to reenact Judas Priest’s The Sentinel.

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