# Throwing debate

**URL:** <https://discourse.cataclysmdda.org/t/throwing-debate/15729>\
**Category:** The Drawing Board\
**Created:** [June 18, 2018, 7:24pm UTC](https://discourse.cataclysmdda.org/t/throwing-debate/15729 "2018-06-18T19:24:43Z")\
**Posts on this page:** 1\
**Showing post:** 64

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [June 24, 2018, 9:27pm UTC](https://discourse.cataclysmdda.org/t/throwing-debate/15729/64 "2018-06-24T21:27:24Z")

</div>

> [@Aabbcc](#):
>
> - throwing had the same range as other ranged weapons, **this has been fixed**.

“Has the same range as other weapons” was not the problem. The problem was simply “throwing weapons are too effective”. To the extent that range was a part of the problem, it is unchanged because throwing ranges have not been changed.

> [@Aabbcc](#):
>
> - throwing skill rose too fast, becoming a top tier option simply through sheer high skill and easily-available ammo.

Correct, also see this [post](https://github.com/CleverRaven/Cataclysm-DDA/issues/20414#issuecomment-292764127) in the relevant issue.

> a simple test of spawn a totally average character (all 8 stats, no skills) with a pile of rocks can hold off a sizeable horde of zombies, and rapidly gain throwing skill levels in the process.

---

_[View the full topic](https://discourse.cataclysmdda.org/t/throwing-debate/15729)._
