# Throwing debate

**URL:** <https://discourse.cataclysmdda.org/t/throwing-debate/15729>\
**Category:** The Drawing Board\
**Created:** [June 18, 2018, 7:24pm UTC](https://discourse.cataclysmdda.org/t/throwing-debate/15729 "2018-06-18T19:24:43Z")\
**Posts on this page:** 1\
**Showing post:** 53

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**Author:** ![Aabbcc](https://avatars.discourse-cdn.com/v4/letter/a/43a26b/32.png) [@Aabbcc](https://discourse.cataclysmdda.org/u/Aabbcc)\
**Post date:** [June 23, 2018, 6:58pm UTC](https://discourse.cataclysmdda.org/t/throwing-debate/15729/53 "2018-06-23T18:58:34Z")

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Huh… system ate my post for some reason.

> [@darktoes](#):
>
> No idea, but I assume fairly low skill, since it seemed to be a earlygame concern. Reducing the exp rate for throwing seems like a good fix for that though, especially considering how slowly most other combat skills go up.

That’s why I am concerned that nobody seems to have tried throwing lately, nor has provided any information, neither anecdotical nor methodogical testing, of whether throwing is OP right now or not. All of it seems to be a vague feeling from many months ago.

> [@darktoes](#):
>
> Throwing arts would be even more random. One for each type of throwing weapon? Of which we have all of 3? 4?

I have to agree with this. There are far too few varieties of thrown weapons to justify branching ‘throwing arts’ for each.  
Hell, even the most restrictive armed martial art in the game works for both the tiny wakizashi and the huge nodachi, while the second most restrictive works for both two-handed broadswords and for umbrellas.

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