# Throwing debate

**URL:** <https://discourse.cataclysmdda.org/t/throwing-debate/15729>\
**Category:** The Drawing Board\
**Created:** [June 18, 2018, 7:24pm UTC](https://discourse.cataclysmdda.org/t/throwing-debate/15729 "2018-06-18T19:24:43Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Cata\_noob](https://avatars.discourse-cdn.com/v4/letter/c/54ee81/32.png) [@Cata\_noob](https://discourse.cataclysmdda.org/u/Cata_noob)\
**Post date:** [June 18, 2018, 7:24pm UTC](https://discourse.cataclysmdda.org/t/throwing-debate/15729/1 "2018-06-18T19:24:43Z")

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So one of the blockers for version .D is throwing being op, and the debate got mired down on tangents about slings and so forth. So, let’s take this one step at a time and start with how much damage a thrown object can do when thrown unassisted and work from there. The upper limit for a throw ing would probably be an mba baseball player, able to throw at 90 to 100 miles an hour. This _might_ kill an average person if it hits them in the throat(aka a crit headshot). If I recall correctly, a player’s head with no buffs has around 98? Hitpoints(regardless, the amount of damage the ball should do should not exceed that amount on a crit with max skill and the headshot modifier in place.). This would also apply for rocks and similar objects, hopefully preventing rock spam from killing hordes.  
Also, perhaps rocks could have a penalty to be thrown accurately on account of their irregular shape, unless there already is one and I don’t know about it.

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