# Threaten

**URL:** <https://discourse.cataclysmdda.org/t/threaten/13653>\
**Category:** The Drawing Board\
**Created:** [April 19, 2017, 3:42am UTC](https://discourse.cataclysmdda.org/t/threaten/13653 "2017-04-19T03:42:05Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [April 19, 2017, 3:42am UTC](https://discourse.cataclysmdda.org/t/threaten/13653/1 "2017-04-19T03:42:05Z")

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What about a general “Threaten” command? Just generally waving your weapon around and making noise. Would make certain creatures to flee.

Waving torches or sticks in front of animals to scare them, or threaten NPCs with guns. It’s really a simple concept, i can’t really add much. What do ya think?

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**Author:** ![netzenk](https://avatars.discourse-cdn.com/v4/letter/n/b19c9b/32.png) [@netzenk](https://discourse.cataclysmdda.org/u/netzenk)\
**Post date:** [April 19, 2017, 4:23am UTC](https://discourse.cataclysmdda.org/t/threaten/13653/2 "2017-04-19T04:23:40Z")

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Lighting bushes on fire will scare away some creatures, as will yelling at them, and thats almost the same thing

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [April 19, 2017, 9:18am UTC](https://discourse.cataclysmdda.org/t/threaten/13653/3 "2017-04-19T09:18:19Z")

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It would be hard to balance properly. Animal morale is already bad: you can scare a bear into wandering near you and taking hits instead of fighting or fleeing.

As for NPCs: it’s even worse, because their relation to player is all permanent. Needs a rewrite, because currently the NPC gets opinion of player at spawn and then keeps it, so player caught naked and wielding a piece of soap will stay un-scary even after equipping power armor and mininuke launcher.

So… maybe someday. It will need to wait post 0.D and 0.D will wait for a longer while (ie. year(s)).

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**Author:** ![Rot](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rot/32/454_2.png) [@Rot](https://discourse.cataclysmdda.org/u/Rot)\
**Post date:** [April 20, 2017, 4:16pm UTC](https://discourse.cataclysmdda.org/t/threaten/13653/4 "2017-04-20T16:16:32Z")

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^^^^

My “God” character has around 121 strength with buffs and all, and it immediately makes all wander spawn NPC’s instantly hostile, since they are afraid of my character and just flee rather than talk.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [April 20, 2017, 5:22pm UTC](https://discourse.cataclysmdda.org/t/threaten/13653/5 "2017-04-20T17:22:36Z")

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Strength effect caps at +2 fear, it’s not a big deal.  
For reference, holding a gun (sling counts) is +6 fear (only +2 if the NPC also has a gun), sapiovore mutation is +10, grotesque mutation is +9.

Unless you have sapiovore or deformed, just unequipping all weapons before the NPC spawns (it has to be at spawn time, not talk time) will do more than strength could.

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**Author:** ![Rot](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rot/32/454_2.png) [@Rot](https://discourse.cataclysmdda.org/u/Rot)\
**Post date:** [April 21, 2017, 10:56am UTC](https://discourse.cataclysmdda.org/t/threaten/13653/6 "2017-04-21T10:56:58Z")

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I do also have full chimera threshold, so I do have sapiovore, apex predator, etc. Also, I mainly use unarmed to fight enemies anyway, so guns aren’t necessarily an issue.

So the absurd strength doesn’t do so much, but sapiovore does… Good to know.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [April 22, 2017, 3:19am UTC](https://discourse.cataclysmdda.org/t/threaten/13653/7 "2017-04-22T03:19:58Z")

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I didn’t know there was such a complex system for that, that’s really quite good. I hope one day the AI is good enough to actually hide instead of running away and that kind of things. Would be great! Anyways, thanks for replying!
