It may just be easier to add to the specific mutations a to-hit modifier. EG with tentacle arms it becomes harder to hit the ‘arms’ but when it does they take extra damage. (Smaller limbs would be harder to hit but have less health right?) As for a tail that’s different because the torso is a “kill” location but if your tail is lopped off, you’ll live with proper medical attention. I don’t know how to have the tail effect the player because while a stubby tail wouldn’t affect them much, hell a long tail wouldn’t, a thick tail, fish tail, or even the stinger and club tails would need to be kept warm or you risk frostbite, or at the very least a cold behind.
As far as mutation ideas are concerned I’ll type something up here in a bit and post it later, I’ve got some more ideas XD
[size=12pt]Bat Tier Mutations[/size]
Bat Wings, Nearsighted, Echolocation, Fangs, Insanely Perceptive, Disease Resistant, Lightly Furred, Light Bones, Very Light Sensitive, Badly Deformed
Bat Mutigen Requires Regular Meat
[size=12pt]Naga Tier Mutations[/size]
Serpentine Lower Body, Scales, Fangs, Poisonous, Poison Resistant, Insanely Dextrous, Badly Deformed, Very Heat Dependent, Forked Tongue, Beautiful, Scales, Plate Scale
Naga Mutigen Requires Regular Meat
[size=12pt]Unspeakable Horror Tier[/size]
Acidic Blood, Heavy Bones, Exposed Bone, Bone Spear, Insanely Strong, Claws, Curled Horns, Sores, Club Tail, Very Quick Pain Recovery, Grotesque, Terrifying, Disintegration, Carnivorous Recovery, Tainted, Carnivore, High Thirst, Fast Metabolism, Screamer, Snarling Voice
Unspeakable Horror Mutigen Requires Bone and Tainted Meat, possibly higher level Cooking
Plate Scale (Requires Scales) (Visibility 12, Ugly 8) [Naga] [Lizard]
“Starting under your Chin and running down your neck, torso, and stomach are plate like scales that provide a great deal of protection to these locations while restricting movement slightly.”
+5 Cut Protection +2 Bash Protection +1 Encumberance to Torso
Heavy bones [Unspeakable Horror]
“Your bones are heavier, probably thicker as well. The added bulk makes your limbs harder to damage but your thick bones restrict your movement considerably.”
-1 Dexterity, +20 HP to all sections
Exposed Bone (Requires Heavy Bones) (Visibility 12, Ugly 12) [Unspeakable Horror]
“A great deal of the bones in your body are exposed, forming a horrifying if protective armor.”
+4 Bash Protection +4 Cut Protection
Bone Spear (Requires Exposed Bone) (Visibility 12, Ugly 12) [Unspeakable Horror]
"Extending from your arms are long, spear like bones that look like something out of a horror film. They could be easily used as weapons when you’re not holding anything."
Strong Peirce Attack
Carnivorous Recovery [Unspeakable Horror]
"Your body can directly process nutrients from meat to help you heal."
What it says on the tin.
Tainted [Unspeakable Horror]
"Tainted Meat (and Vegetables) no longer affect you, and for some reason you find yourself hungry more often."
What it says on the tin
Acidic Blood [Unspeakable Horror]
"Like something out of a Science Fiction film your blood, when spilled produces an acidic compound that eats though just about everything."
Spitter style bleeding, immunity to acid. Mostly a reference to Alien and it seems to fit. Might be amusing to tack it onto the Jabberwock.
[Size=12pt]Mutant Clothes[/size]
Basic ones could be ‘learned’ as your tailoring skill goes up and after you’ve mutated so much as once. More advanced ones might require… Improvised learning from books, or not. Could prove amusing regardless.
Furry Sketchbook
"A sketchbook filled with assorted drawings and doodles of anthropomorphic creatures. While some are naked most of them are clothed and a skilled tailor might be able to make clothing for mutants from some of these ideas."
Tailor Skill required 6, Does not teach Tailoring. Comes with advanced mutant tailor recipes.
Mutant Clothing Flag
Not it’s own article, but something akin to the existing (fits) tag. Any clothing with this tag would negate an encumberance penality from wearing clothes designed for normal humans with mutant appendages.
Tailsock
"A Simple sock of sorts to keep your tail warm."
What it says on the tin, requires any tail but “stubby” learned automatically. Sock stats.
Mutant One-Piece
"An article of clothing worn by lab test subjects. The nametag says “Bob” but it’s been crossed out and someone has written “Herbert” over it. It has been custom made to provide a degree of decency to test subjects."
Found on dead human corpses in labs, learned automatically. Jumpsuit Stats.
Mutant Battle Helmet
"A specially designed helmet with special consideration for your mutations in mind."
Army Helmet that’s been modified. Learned from the Sketchbook. Requires Fabrication Knowledge
Lobster Tail Armor
"A Kevlar Vest that’s been modified with a ‘tail’ of plates going down the front and back providing moderate if encumbering protection to the tail."
Modified Kevlar Vest, requires 8 to 16 extra kevlar plates. Learned from Sketchbook. Requires Fabrication Knowledge
Segmented Plate Tail Armor
"A cluster of Small Kevlar Plates, arranged to allow movement while providing the maximum protection to your tail."
Requires 40 Kevlar Plates. Learned From Sketchbook. Requires Fabrication Knowledge.
Windshield
"A solid chunk of armor worn over the wings and used as a shield. While cumbersome it allows for a moderate block."
+2 to dodge? Requires 20 Scrap. Learned From Sketchbook. Requires Fabrication Knowledge.
Horse Shoes
"A metal ring nailed into your hooves allowing you to move faster."
The need for shoes shouldn’t really be removed with the Hooves mutation, this would be a “shoe” for hooves. Learned from a Fabrication book, not the sketchbook. Requires Moderate Fabrication
Mutant Gasmask
"A gasmask that’s been modified to allow for a snout, muzzle, or any other face-related mutation that might block the proper usage of a gas mask."
Gasmasks are a pain in the ass normally, a specialized mask is required. Learned from Sketchbook. Requires Fabrication Knowledge.
THERE. MORE. XD HERE’S TO REALIZING I SHOULD PROBABLY LEARN TO CODE.