# Thoughts on fungus

**URL:** https://discourse.cataclysmdda.org/t/thoughts-on-fungus/17647
**Category:** The Lab
**Created:** [November 27, 2018, 11:35pm UTC](https://discourse.cataclysmdda.org/t/thoughts-on-fungus/17647 "2018-11-27T23:35:28Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)
#### Post date: [November 28, 2018, 12:31am UTC](https://discourse.cataclysmdda.org/t/thoughts-on-fungus/17647/4 "2018-11-28T00:31:34Z")

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If there were a creature adapted to feed on the fungus tiles/spores it might help curb some of the geometric growth too.

There is this as well:

> [@Anti fungus explosives](https://discourse.cataclysmdda.org/t/anti-fungus-explosives/17248):
>
> Simple mod, adds crafting 40mm antifungus shells, fungicide grenades, and a mega gas bomb with similar recipe to RDX charge. Was tired of fungus taking over 100% of map after extended life, so made it easier for destroy the fungus, not only for useless chemical thrower anymore. All is like smoke grenade, do not carry unless have gasmask or other active respirator. Edit: v1.1 now adds modified sprayer weapon, vehicle turret part for sprayer, and antifungal gas hack. Turret part should be aimed n…

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